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General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
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<blockquote data-quote="moritheil" data-source="post: 2196734" data-attributes="member: 30610"><p>We have that going on <em>all the time</em> IMC (we have a paladin in the group.) When the players ask me how on earth they were supposed to know something, like about an explosive rune trap that nearly slew the entire party, I smile and make passing references to enemies they killed that they could have easily captured instead.</p><p></p><p>They're starting to capture people more and more often, now. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Incidentally, part of the reason I come out so strongly in favor of emphasizing the DM control of initiative is, in another campaign I sat in on, the DM had some really neat three paragraph description of a major NPC's entrance. He was going to kick open the door, swagger into the room, SLAM a huge mallet down on the floor (leaving a dent), and start boasting of his deeds. It was pretty cool.</p><p></p><p>What wound up happening?</p><p></p><p>DM: "The door is kicked open, and a large man dressed -"</p><p>Players: "I shoot him."</p><p>DM: "Uh, OOC, calm down guys, you'll get your chance. It's just flavor text. A large man-"</p><p>Players: "We shoot him."</p><p>DM: "Look, I'm not trying to pull a fast one on you or give him a surprise round. I just want to read -"</p><p>Players: "We shoot him already! Come on!"</p><p></p><p>Now, I'm not saying that the players can't do that, because you're right, they can. But to even interrupt the description of something happening is pretty far out. There's one NPC they got no help from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="moritheil, post: 2196734, member: 30610"] We have that going on [i]all the time[/i] IMC (we have a paladin in the group.) When the players ask me how on earth they were supposed to know something, like about an explosive rune trap that nearly slew the entire party, I smile and make passing references to enemies they killed that they could have easily captured instead. They're starting to capture people more and more often, now. ;) Incidentally, part of the reason I come out so strongly in favor of emphasizing the DM control of initiative is, in another campaign I sat in on, the DM had some really neat three paragraph description of a major NPC's entrance. He was going to kick open the door, swagger into the room, SLAM a huge mallet down on the floor (leaving a dent), and start boasting of his deeds. It was pretty cool. What wound up happening? DM: "The door is kicked open, and a large man dressed -" Players: "I shoot him." DM: "Uh, OOC, calm down guys, you'll get your chance. It's just flavor text. A large man-" Players: "We shoot him." DM: "Look, I'm not trying to pull a fast one on you or give him a surprise round. I just want to read -" Players: "We shoot him already! Come on!" Now, I'm not saying that the players can't do that, because you're right, they can. But to even interrupt the description of something happening is pretty far out. There's one NPC they got no help from. :D [/QUOTE]
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Do the initiative rules discourage parley?
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