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General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
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<blockquote data-quote="Jeff Wilder" data-source="post: 2197895" data-attributes="member: 5122"><p>First of all, I really appreciate all the responses. Unfortunately, it seems pretty clear that the RAW <em>do</em> discourage pausing to parley (even at crossbow-point).</p><p></p><p>Second, I don't know where a couple of posters got the impression it was my belief that "whoever goes first gets a surprise round." I understand the surprise rules well (and, unfortunately, apparently understand the overall initiative rules well), and nothing I wrote in my original post implied that I thought going first automatically provided a surprise round.</p><p></p><p>Third, the statement that if two groups are wary of one another neither can be caught flat-footed is wrong by the RAW. This, along with "everybody is assumed to have readied an action," is among the most common of house rules designed to fix this flaw in the initiative system. Y'all might not even realize you're playing with a house rule, but you are. ("Not that there's anything wrong with that." "Of course not!")</p><p></p><p>I think the best suggestion I've seen for a fix, though, is the "auto-20." As that poster pointed out, this still allows a fast enemy to win initiative, even at that disadvantage, which I think fits the genre well. Unfortunately, it's a house rule, and I'm really trying to avoid house rules. So I'm stuck with the RAW.</p><p></p><p>BTW, it really is "parley," not "parlay." Look it up (in a source other than <em>Pirates of the Caribbean</em>, I mean):</p><p></p><p><a href="http://education.yahoo.com/reference/dictionary/entry/parley" target="_blank">http://education.yahoo.com/reference/dictionary/entry/parley</a></p><p></p><p><a href="http://education.yahoo.com/reference/dictionary/entry/parlay" target="_blank">http://education.yahoo.com/reference/dictionary/entry/parlay</a></p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 2197895, member: 5122"] First of all, I really appreciate all the responses. Unfortunately, it seems pretty clear that the RAW [i]do[/i] discourage pausing to parley (even at crossbow-point). Second, I don't know where a couple of posters got the impression it was my belief that "whoever goes first gets a surprise round." I understand the surprise rules well (and, unfortunately, apparently understand the overall initiative rules well), and nothing I wrote in my original post implied that I thought going first automatically provided a surprise round. Third, the statement that if two groups are wary of one another neither can be caught flat-footed is wrong by the RAW. This, along with "everybody is assumed to have readied an action," is among the most common of house rules designed to fix this flaw in the initiative system. Y'all might not even realize you're playing with a house rule, but you are. ("Not that there's anything wrong with that." "Of course not!") I think the best suggestion I've seen for a fix, though, is the "auto-20." As that poster pointed out, this still allows a fast enemy to win initiative, even at that disadvantage, which I think fits the genre well. Unfortunately, it's a house rule, and I'm really trying to avoid house rules. So I'm stuck with the RAW. BTW, it really is "parley," not "parlay." Look it up (in a source other than [i]Pirates of the Caribbean[/i], I mean): [url]http://education.yahoo.com/reference/dictionary/entry/parley[/url] [url]http://education.yahoo.com/reference/dictionary/entry/parlay[/url] [/QUOTE]
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