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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
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<blockquote data-quote="KarinsDad" data-source="post: 2198889" data-attributes="member: 2011"><p>We have had one serious parlay in our current campaign. The PCs were walking through a very large cavern in a mine and a group of goblins on a ledge some distance away started firing arrows at us. We were getting our butts handed to us since a) our fighter types could not get up onto the ledge, and b) missiles out of the dark are the same as from invisible archers which means you lose your Dex bonus to AC.</p><p></p><p>It was looking like a TPK when one player decided to parlay. The DM allowed it, but some of the other players were a bit annoyed that they would not be getting revenge on the ambushing goblins. The other players were "expected" (by the DM) to stop fighting, just because one player was yelling for a truce. The other problem with it is that the Goblins had the superior position and numbers, but suddenly no longer wanted to fight??? That was sort of out of character considering that they had no problem with ambushing us in the first place.</p><p></p><p></p><p>I find that many DMs often have difficulty RPing their NPCs and especially their monsters in reasonable ways. There appears to be certain DND cultural norms (monsters often being arrogant, monsters being less aggressive if a TPK is involved, killing monsters = gaining experience and treasure) which minimize good monster RPing and good PC RPing with monsters and NPCs.</p><p></p><p>An example from a few years back. A group of "sailors" tried to press gang the PCs. 6 sailors with no armor and saps for weapons are going to knock out and kidnap 5 or 6 PCs, many of whom are in armor and most of whom have nasty looking weapons. Huh???</p><p></p><p>And a DM thinks this is reasonable NPC behavior???</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2198889, member: 2011"] We have had one serious parlay in our current campaign. The PCs were walking through a very large cavern in a mine and a group of goblins on a ledge some distance away started firing arrows at us. We were getting our butts handed to us since a) our fighter types could not get up onto the ledge, and b) missiles out of the dark are the same as from invisible archers which means you lose your Dex bonus to AC. It was looking like a TPK when one player decided to parlay. The DM allowed it, but some of the other players were a bit annoyed that they would not be getting revenge on the ambushing goblins. The other players were "expected" (by the DM) to stop fighting, just because one player was yelling for a truce. The other problem with it is that the Goblins had the superior position and numbers, but suddenly no longer wanted to fight??? That was sort of out of character considering that they had no problem with ambushing us in the first place. I find that many DMs often have difficulty RPing their NPCs and especially their monsters in reasonable ways. There appears to be certain DND cultural norms (monsters often being arrogant, monsters being less aggressive if a TPK is involved, killing monsters = gaining experience and treasure) which minimize good monster RPing and good PC RPing with monsters and NPCs. An example from a few years back. A group of "sailors" tried to press gang the PCs. 6 sailors with no armor and saps for weapons are going to knock out and kidnap 5 or 6 PCs, many of whom are in armor and most of whom have nasty looking weapons. Huh??? And a DM thinks this is reasonable NPC behavior??? [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
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