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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
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<blockquote data-quote="Plane Sailing" data-source="post: 2200175" data-attributes="member: 114"><p>The problem is that you are misusing some clearly defined terminology. Putting the term in quotes just wasn't enough. "Take 20" is a mechanism for skill checks - specifically a shorthand way of saying "if you spend 20 times as long as a single check, you'll eventually end up with a 20" and it can only be done if there is no penalty for failure. I know that you know this <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>So if in your examples you talk about 3.0 Refocus, then you won't get flak about houserules and there will be less room for confusion all round.</p><p></p><p>FWIW I believe that the reason refocus was removed in 3.5 was that (a) it was less effective than readying - you could refocus and effectively lose an action. Thinking of melee as a continuous stream of activity rather than discrete rounds, readying means that you are still likely to get your next action before he goes, whenever it is. You're guaranteed to be that bit faster than him too. Refocus means that you give up an action now and your refocussed initiative could easily be lower than your enemies top roll... effectively letting him go before you even if you had refocussed.</p><p>(b) there is no (b) I'm too tired...</p><p></p><p>I hope I've outlined where the misunderstanding between you and others relating to 'setting initiative to a high value' lies though.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 2200175, member: 114"] The problem is that you are misusing some clearly defined terminology. Putting the term in quotes just wasn't enough. "Take 20" is a mechanism for skill checks - specifically a shorthand way of saying "if you spend 20 times as long as a single check, you'll eventually end up with a 20" and it can only be done if there is no penalty for failure. I know that you know this :) So if in your examples you talk about 3.0 Refocus, then you won't get flak about houserules and there will be less room for confusion all round. FWIW I believe that the reason refocus was removed in 3.5 was that (a) it was less effective than readying - you could refocus and effectively lose an action. Thinking of melee as a continuous stream of activity rather than discrete rounds, readying means that you are still likely to get your next action before he goes, whenever it is. You're guaranteed to be that bit faster than him too. Refocus means that you give up an action now and your refocussed initiative could easily be lower than your enemies top roll... effectively letting him go before you even if you had refocussed. (b) there is no (b) I'm too tired... I hope I've outlined where the misunderstanding between you and others relating to 'setting initiative to a high value' lies though. Cheers [/QUOTE]
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General Tabletop Discussion
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Do the initiative rules discourage parley?
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