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General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
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<blockquote data-quote="Saeviomagy" data-source="post: 2200942" data-attributes="member: 5890"><p>Although wrong. The fact that the rules say</p><p></p><p>"The action occurs just before the action that triggers it. If the triggering (ed: used to say triggered) action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action."</p><p></p><p>means that if I'm readying for someone to do anything, my readied action occurs BEFORE he does anything. That includes becoming non-flat-footed. My action happens first, not during. Then, if he is still capable of taking an action (ie - becoming non-flat-footed), he can do so. But only after I got my go.</p><p></p><p>No, it happens flat-out before the triggering action. Not before it's finished, before the action period. That's what the rules say. That's how it works.</p><p></p><p>Oh, and to the argument "this is all just game mechanics, it's not actually something that happens in the game world, and it's not detectable to characters", I call shenanigans. The rules define how the world works. If my character can detect that someone has had a <em>suggestion</em> made to him, then my character can sure as hell detect that he's getting ready to fight. Unless of course he makes a good bluff check and I fail my sense motive.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 2200942, member: 5890"] Although wrong. The fact that the rules say "The action occurs just before the action that triggers it. If the triggering (ed: used to say triggered) action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action." means that if I'm readying for someone to do anything, my readied action occurs BEFORE he does anything. That includes becoming non-flat-footed. My action happens first, not during. Then, if he is still capable of taking an action (ie - becoming non-flat-footed), he can do so. But only after I got my go. No, it happens flat-out before the triggering action. Not before it's finished, before the action period. That's what the rules say. That's how it works. Oh, and to the argument "this is all just game mechanics, it's not actually something that happens in the game world, and it's not detectable to characters", I call shenanigans. The rules define how the world works. If my character can detect that someone has had a [i]suggestion[/i] made to him, then my character can sure as hell detect that he's getting ready to fight. Unless of course he makes a good bluff check and I fail my sense motive. [/QUOTE]
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Do the initiative rules discourage parley?
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