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General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
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<blockquote data-quote="Felon" data-source="post: 2202132" data-attributes="member: 8158"><p>And once again, you are drawing your own inferrences and passing them off as RAW. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> </p><p></p><p>Seriously. In the course of this arguement up to this point, you disregarded what makes sense in favor of strict, semantically-based, literal interpretations of the rules, commons sense be damned. You have already asserted things like "a character cannot choose to be flat-footed because that's just a game mechanic" even though there is a very common-sense way adjudicate such a choice, and "a chararter cannot choose to be helpless because that's just a game mechanic" when commons sense clearly indicates otherwise (how about if the character closes his eyes, puts his head on a chopping block, and remains there motionless while someone tries to coup de grace him with an axe?). Why now be concerned about things making sense? <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> </p><p></p><p>Do you think it might be possible that when the rules say "the action occurs just before the action that triggers it", that the word "occurs" refers to when the action in question has an actual impact on the game? Just enough of the action goes off to trigger the readied action, just as with actions that provoke an AoO (e.g. your start to fire a bow, but your opponent sunders it before you can shoot). or an action that would require initiative to be rolled (e.g. your hand reaches for a weapon, buit doesn't actually draw it unitl your initiative), but the results wait until the action is completed.</p><p></p><p></p><p></p><p>And it <u>interrupts</u> the triggered action, thus before the character initiating the action derives any benefit from it. Starting an action and completing an action are not the same thing.</p><p></p><p></p><p></p><p>It makes sense. The opponent twitches. I attack. The guy started to put his guard up, but I had the drop on him and got my shot off as soon he triggered my condition, but before he derived the actual benefit. We're describing something that can happen in reality, so saying it doesn't make sense....well, that doesn't make sense. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p></p><p></p><p>I didn't see where he dropped anything, including your bolded text, but regardless it does clearly state that whatever trigger you were readying for is interrupted, and no distinction is made for free, move, or standard actions. It's interrupted.</p><p></p><p></p><p></p><p>But before you complete the casting, and thus derive any benefit from it, right?</p><p></p><p></p><p></p><p>Exactly. So the triggered condition is the opponent taking any action (and thus not being flat-footed anymore). The action's not completed. A character is flat-footed if he "has not yet acted during a combat". </p><p></p><p></p><p></p><p>You are continuing to make your own interpretations, largely based on semantics, and passing it off as the only possible interpetration of RAW. Self-confidence is all good and well, but you are well into the territory of pretention.</p></blockquote><p></p>
[QUOTE="Felon, post: 2202132, member: 8158"] And once again, you are drawing your own inferrences and passing them off as RAW. :mad: Seriously. In the course of this arguement up to this point, you disregarded what makes sense in favor of strict, semantically-based, literal interpretations of the rules, commons sense be damned. You have already asserted things like "a character cannot choose to be flat-footed because that's just a game mechanic" even though there is a very common-sense way adjudicate such a choice, and "a chararter cannot choose to be helpless because that's just a game mechanic" when commons sense clearly indicates otherwise (how about if the character closes his eyes, puts his head on a chopping block, and remains there motionless while someone tries to coup de grace him with an axe?). Why now be concerned about things making sense? :uhoh: Do you think it might be possible that when the rules say "the action occurs just before the action that triggers it", that the word "occurs" refers to when the action in question has an actual impact on the game? Just enough of the action goes off to trigger the readied action, just as with actions that provoke an AoO (e.g. your start to fire a bow, but your opponent sunders it before you can shoot). or an action that would require initiative to be rolled (e.g. your hand reaches for a weapon, buit doesn't actually draw it unitl your initiative), but the results wait until the action is completed. And it [U]interrupts[/U] the triggered action, thus before the character initiating the action derives any benefit from it. Starting an action and completing an action are not the same thing. It makes sense. The opponent twitches. I attack. The guy started to put his guard up, but I had the drop on him and got my shot off as soon he triggered my condition, but before he derived the actual benefit. We're describing something that can happen in reality, so saying it doesn't make sense....well, that doesn't make sense. :confused: I didn't see where he dropped anything, including your bolded text, but regardless it does clearly state that whatever trigger you were readying for is interrupted, and no distinction is made for free, move, or standard actions. It's interrupted. But before you complete the casting, and thus derive any benefit from it, right? Exactly. So the triggered condition is the opponent taking any action (and thus not being flat-footed anymore). The action's not completed. A character is flat-footed if he "has not yet acted during a combat". You are continuing to make your own interpretations, largely based on semantics, and passing it off as the only possible interpetration of RAW. Self-confidence is all good and well, but you are well into the territory of pretention. [/QUOTE]
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Do the initiative rules discourage parley?
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