Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 2205304" data-attributes="member: 2011"><p>Why?</p><p></p><p>Because it supports my position as opposed to yours?</p><p></p><p></p><p></p><p>No, my action, by the rules, has not been resolved.</p><p></p><p>It has been started.</p><p></p><p></p><p></p><p>Incorrect. Actions are NOT atomic. That is the flaw in your thinking.</p><p></p><p>Actions can be interrupted.</p><p></p><p>Your movement action can be interrupted with my Attack of Opportunity, even though you have already done some of your movement.</p><p></p><p>Your spell casting (or any other action) can be interrupted by my Readied Action.</p><p></p><p></p><p></p><p>This is the only sentence that I agree with.</p><p></p><p></p><p></p><p>Flat-footedness is not an action that can be proceeded.</p><p></p><p>It is an adverse condition (see page 300 of the DMG).</p><p></p><p>I ready a spell to heal him if he goes unconscious.</p><p></p><p>He goes unconscious. He falls to the ground. You heal him.</p><p></p><p>He does not go unconscious, you heal him, and he was NEVER unconscious and never falls to the ground.</p><p></p><p>Why?</p><p></p><p>Because you go before an ACTION that triggers the Ready Action. You do not go before AN ADVERSE CONDITION that triggers a Ready Action. Plus, you cannot really trigger on some adverse conditions (such as flat-footedness because it is not a condition the opponent is aware of and the reason it is not is that if you are unconscious and helpless and somebody heals you, you are immediately go from helpless to normal, not helpless to flat-footed, flat-footed is more a state of being not prepared and your opponent cannot perceive that).</p><p></p><p>"Readying an Action: You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action."</p><p></p><p>Now, do not get confused between the triggering condition and adverse conditions. They are two different game mechanics.</p><p></p><p></p><p>Let's take a further example:</p><p></p><p>1) PC1 readies an action to cast Remove Blindness if PC2 gets blinded (or if the bad guy blinds him).</p><p></p><p>If you take the literal reading of Readying An Action above as per your definition:</p><p></p><p>2) The bad guy blinds PC2.</p><p>3) The ready action kicks off before the action that triggered it.</p><p>4) So, bad guy has not yet blinded PC2.</p><p>5) PC1 casts Remove Blindness on PC2.</p><p>6) Bad guy then blinds PC2.</p><p>7) PC2 is blind.</p><p></p><p>This is how it works with your "the readied action always goes before the action (or presumably condition)" literal interpretation where you throw the next sentence "If the triggered action is part of another character’s activities, you interrupt the other character" sentence out the door.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 2205304, member: 2011"] Why? Because it supports my position as opposed to yours? No, my action, by the rules, has not been resolved. It has been started. Incorrect. Actions are NOT atomic. That is the flaw in your thinking. Actions can be interrupted. Your movement action can be interrupted with my Attack of Opportunity, even though you have already done some of your movement. Your spell casting (or any other action) can be interrupted by my Readied Action. This is the only sentence that I agree with. Flat-footedness is not an action that can be proceeded. It is an adverse condition (see page 300 of the DMG). I ready a spell to heal him if he goes unconscious. He goes unconscious. He falls to the ground. You heal him. He does not go unconscious, you heal him, and he was NEVER unconscious and never falls to the ground. Why? Because you go before an ACTION that triggers the Ready Action. You do not go before AN ADVERSE CONDITION that triggers a Ready Action. Plus, you cannot really trigger on some adverse conditions (such as flat-footedness because it is not a condition the opponent is aware of and the reason it is not is that if you are unconscious and helpless and somebody heals you, you are immediately go from helpless to normal, not helpless to flat-footed, flat-footed is more a state of being not prepared and your opponent cannot perceive that). "Readying an Action: You can ready a standard action, a move action, or a free action. To do so, specify the action you will take and the conditions under which you will take it. Then, any time before your next action, you may take the readied action in response to that condition. The action occurs just before the action that triggers it. If the triggered action is part of another character’s activities, you interrupt the other character. Assuming he is still capable of doing so, he continues his actions once you complete your readied action." Now, do not get confused between the triggering condition and adverse conditions. They are two different game mechanics. Let's take a further example: 1) PC1 readies an action to cast Remove Blindness if PC2 gets blinded (or if the bad guy blinds him). If you take the literal reading of Readying An Action above as per your definition: 2) The bad guy blinds PC2. 3) The ready action kicks off before the action that triggered it. 4) So, bad guy has not yet blinded PC2. 5) PC1 casts Remove Blindness on PC2. 6) Bad guy then blinds PC2. 7) PC2 is blind. This is how it works with your "the readied action always goes before the action (or presumably condition)" literal interpretation where you throw the next sentence "If the triggered action is part of another character’s activities, you interrupt the other character" sentence out the door. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do the initiative rules discourage parley?
Top