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Community
General Tabletop Discussion
*Dungeons & Dragons
Do the official WotC adventures cheat with xp?
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<blockquote data-quote="Tobold" data-source="post: 7177563" data-attributes="member: 6691663"><p>I did this for the 4 first dungeons in Princes of the Apocalypse:</p><p></p><p>Feathergale Spire: Supposed to get you from level 3 to 4, which would require 1800 xp per character. Actually gives 4175 xp for monsters. For a group of 5 players thatis only 46% of the xp needed.</p><p></p><p>Rivergard Keep: Supposed to get you from level 4 to 5, which would require 3800 xp per character. Actually gives 7900 xp for monsters. For a group of 5 players thatis only 42% of the xp needed.</p><p></p><p>Sacred Stone Monastery: Supposed to get you from level 4 to 5, which would require 7500 xp per character. Actually gives 13300 xp for monsters. For a group of 5 players thatis only 35% of the xp needed.</p><p></p><p>Scarlet Moon Hall: Supposed to get you from level 4 to 5, which would require 9000 xp per character. Actually gives 21700 xp for monsters (including all the neutrals you probably shouldn't kill). For a group of 5 players thatis only 48% of the xp needed.</p><p></p><p>In short, using the milestone xp system in Princes of the Apocalypse speeds up leveling by a factor of 2 to 3. If WotC wants people to level twice as fast, why didn't they simply lower the values in the xp per level table by half? What sense does it make if published adventures level your characters twice as fast as RAW homebrew adventures? Is this a marketing trick to make published adventures more popular?</p></blockquote><p></p>
[QUOTE="Tobold, post: 7177563, member: 6691663"] I did this for the 4 first dungeons in Princes of the Apocalypse: Feathergale Spire: Supposed to get you from level 3 to 4, which would require 1800 xp per character. Actually gives 4175 xp for monsters. For a group of 5 players thatis only 46% of the xp needed. Rivergard Keep: Supposed to get you from level 4 to 5, which would require 3800 xp per character. Actually gives 7900 xp for monsters. For a group of 5 players thatis only 42% of the xp needed. Sacred Stone Monastery: Supposed to get you from level 4 to 5, which would require 7500 xp per character. Actually gives 13300 xp for monsters. For a group of 5 players thatis only 35% of the xp needed. Scarlet Moon Hall: Supposed to get you from level 4 to 5, which would require 9000 xp per character. Actually gives 21700 xp for monsters (including all the neutrals you probably shouldn't kill). For a group of 5 players thatis only 48% of the xp needed. In short, using the milestone xp system in Princes of the Apocalypse speeds up leveling by a factor of 2 to 3. If WotC wants people to level twice as fast, why didn't they simply lower the values in the xp per level table by half? What sense does it make if published adventures level your characters twice as fast as RAW homebrew adventures? Is this a marketing trick to make published adventures more popular? [/QUOTE]
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Do the official WotC adventures cheat with xp?
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