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General Tabletop Discussion
*Dungeons & Dragons
Do the official WotC adventures cheat with xp?
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<blockquote data-quote="77IM" data-source="post: 7178760" data-attributes="member: 12377"><p>Yes. This was the result: <a href="http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1255" target="_blank">http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1255</a></p><p></p><p>From the doc:</p><p></p><p style="margin-left: 20px">The truth is, for most quests I worked backwards from the guidelines in the “character advancement” sidebar. Knowing that a particular dungeon was supposed to advance the characters a level, I made sure that dungeon contained enough quest XP to actually do that.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Dungeons in the early part of the campaign (chapter 3) tend to come up short. In part this is because those dungeons actually don’t contain enough challenges to meet the pacing specified in the sidebar. It’s also because side-trek XP can make up the difference, and because in the early exploratory phase, I think it’s more likely the PCs will actually attempt to clear out all four haunted keeps and earn all the XP.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">In later dungeons (chapter 5) the XP values tend to exceed what the players need to advance. Side-trek XP is sparse, and once the PCs reach the Fane of the Eye I think it’s a little bit easier for them to do dungeons out-of-order and cherry-pick their encounters, so the XP value of those encounters is increased to meet the pacing. Plus, these dungeons are just hard.</p></blockquote><p></p>
[QUOTE="77IM, post: 7178760, member: 12377"] Yes. This was the result: [url]http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=1255[/url] From the doc: [INDENT]The truth is, for most quests I worked backwards from the guidelines in the “character advancement” sidebar. Knowing that a particular dungeon was supposed to advance the characters a level, I made sure that dungeon contained enough quest XP to actually do that. Dungeons in the early part of the campaign (chapter 3) tend to come up short. In part this is because those dungeons actually don’t contain enough challenges to meet the pacing specified in the sidebar. It’s also because side-trek XP can make up the difference, and because in the early exploratory phase, I think it’s more likely the PCs will actually attempt to clear out all four haunted keeps and earn all the XP. In later dungeons (chapter 5) the XP values tend to exceed what the players need to advance. Side-trek XP is sparse, and once the PCs reach the Fane of the Eye I think it’s a little bit easier for them to do dungeons out-of-order and cherry-pick their encounters, so the XP value of those encounters is increased to meet the pacing. Plus, these dungeons are just hard.[/INDENT] [/QUOTE]
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Do the official WotC adventures cheat with xp?
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