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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do the PCs ever die in these playtest reports?
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<blockquote data-quote="WyzardWhately" data-source="post: 4029696" data-attributes="member: 33207"><p>I'm almost sure that one of the earlier ones had some PC death. I know I read about how they usually just say the character is alive again and roll on. Seriously, though, once or twice every twelve combats is probably too often for PCs to die. So, it could still be a substantial risk and not have happened in twelve playtest reports. (I know that's not how statistics work, strictly speaking, but I'm not going to bust out my calculator and analyze the odds for various mortality rates against a timeline of continuing session reports.) But think about it. PCs are supposed to have ten fights a level. Even if you cut that down 7 by handing out a lot of XP through social combat, skill challenges (those still in?), and story awards, you're still looking at around 200 fights in a 1-30 campaign. You kill off a PC even every twenty fights, and you're looking at a strong possibility none of the original PCs make it.</p><p></p><p>It's an interesting thought, though. How often do you *want* PCs to die? Should we cleave to the tradition where it happens fairly often at level one, and tapers down to kind of plateau around five? </p><p></p><p>My last question is maybe more philosophical. 4E looks to be even more tactical than 3.x was. The guys I'm going to be playing with are, with one or two exceptions, not on the same plane of aptitude that I am. I'm worried that I might have to dumb down my monster tactics to keep from wasting them all the time. I guess that depends on how meaningful the decisions that monsters have to make in combat are. Well, plus how meaningful the decisions the PCs have to make are. But honestly, these guys don't even flank unless I tell them they should. (I'm just playing at the moment, but I'm going to switch over to running when H1 comes out.)</p></blockquote><p></p>
[QUOTE="WyzardWhately, post: 4029696, member: 33207"] I'm almost sure that one of the earlier ones had some PC death. I know I read about how they usually just say the character is alive again and roll on. Seriously, though, once or twice every twelve combats is probably too often for PCs to die. So, it could still be a substantial risk and not have happened in twelve playtest reports. (I know that's not how statistics work, strictly speaking, but I'm not going to bust out my calculator and analyze the odds for various mortality rates against a timeline of continuing session reports.) But think about it. PCs are supposed to have ten fights a level. Even if you cut that down 7 by handing out a lot of XP through social combat, skill challenges (those still in?), and story awards, you're still looking at around 200 fights in a 1-30 campaign. You kill off a PC even every twenty fights, and you're looking at a strong possibility none of the original PCs make it. It's an interesting thought, though. How often do you *want* PCs to die? Should we cleave to the tradition where it happens fairly often at level one, and tapers down to kind of plateau around five? My last question is maybe more philosophical. 4E looks to be even more tactical than 3.x was. The guys I'm going to be playing with are, with one or two exceptions, not on the same plane of aptitude that I am. I'm worried that I might have to dumb down my monster tactics to keep from wasting them all the time. I guess that depends on how meaningful the decisions that monsters have to make in combat are. Well, plus how meaningful the decisions the PCs have to make are. But honestly, these guys don't even flank unless I tell them they should. (I'm just playing at the moment, but I'm going to switch over to running when H1 comes out.) [/QUOTE]
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Do the PCs ever die in these playtest reports?
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