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General Tabletop Discussion
*Pathfinder & Starfinder
Do the PCs ever die in these playtest reports?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4030281" data-attributes="member: 704"><p>I have a somewhat different outlook. First, I am a tactical DM, and enjoy running fights. Even easy fights can take longer than I would like to play through, so when a fight happens, I generally wont waste time on cake walks. There are easy fights, but there is always enough firepower on the opponents side to be a non trivial risk. Because I am a tactical DM, I enjoy being able to push as hard as the situation will let me. The end result is that it is very possible for a player to die in a fight that is not at all plot critical.</p><p></p><p>Another thing I have noticed is that players can get pretty attached to their characters. If they roll up a character, and then eat a bad saving throw and die after only having the character a short time, the replacement character may as well be a clone. I may drop someones character in combat, but I will give them every chance to keep it. This means they can typically stabalize if they have an action point handy.</p><p></p><p>I do not mind raise dead magic being in the game. It should be somewhat rare, but ultimately, if a DM wants to, it is not too hard to create an excuse for a player to keep a character.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4030281, member: 704"] I have a somewhat different outlook. First, I am a tactical DM, and enjoy running fights. Even easy fights can take longer than I would like to play through, so when a fight happens, I generally wont waste time on cake walks. There are easy fights, but there is always enough firepower on the opponents side to be a non trivial risk. Because I am a tactical DM, I enjoy being able to push as hard as the situation will let me. The end result is that it is very possible for a player to die in a fight that is not at all plot critical. Another thing I have noticed is that players can get pretty attached to their characters. If they roll up a character, and then eat a bad saving throw and die after only having the character a short time, the replacement character may as well be a clone. I may drop someones character in combat, but I will give them every chance to keep it. This means they can typically stabalize if they have an action point handy. I do not mind raise dead magic being in the game. It should be somewhat rare, but ultimately, if a DM wants to, it is not too hard to create an excuse for a player to keep a character. END COMMUNICATION [/QUOTE]
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Community
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Do the PCs ever die in these playtest reports?
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