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General Tabletop Discussion
*Pathfinder & Starfinder
Do the PCs ever die in these playtest reports?
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<blockquote data-quote="Keenath" data-source="post: 4037228" data-attributes="member: 59792"><p>Somebody earlier mentioned that these are probably experenced players and thus able to avoid the pitfalls of TPKs.</p><p></p><p>That's an interesting point and probably correct, but there could be more to it.</p><p></p><p>I recall reading an article on the WOTC website a while back, about the nature of the TPK -- the author said that TPKs usually start when things turn icky, and people start looking down.</p><p></p><p>That is to say, the players stop thinking as a team and start staring at their character sheets, thinking, "Can this spell help? No. Can this spell help? No. Can this item help?" etc. -- Even when a player said, "Okay, we shoudl run now," everyone agreed and then continued doing the same thing, trying to find a bullet that would save them all.</p><p></p><p>It may be that the changes to the design of the game simply help remind players to work together, and thus encourage players to follow through on suggestions -- or they might do so because they ARE more experienced players.</p></blockquote><p></p>
[QUOTE="Keenath, post: 4037228, member: 59792"] Somebody earlier mentioned that these are probably experenced players and thus able to avoid the pitfalls of TPKs. That's an interesting point and probably correct, but there could be more to it. I recall reading an article on the WOTC website a while back, about the nature of the TPK -- the author said that TPKs usually start when things turn icky, and people start looking down. That is to say, the players stop thinking as a team and start staring at their character sheets, thinking, "Can this spell help? No. Can this spell help? No. Can this item help?" etc. -- Even when a player said, "Okay, we shoudl run now," everyone agreed and then continued doing the same thing, trying to find a bullet that would save them all. It may be that the changes to the design of the game simply help remind players to work together, and thus encourage players to follow through on suggestions -- or they might do so because they ARE more experienced players. [/QUOTE]
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Community
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Do the PCs ever die in these playtest reports?
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