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Community
General Tabletop Discussion
*TTRPGs General
Do the PCs follow the same rules as everyone else?
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<blockquote data-quote="Gabriel Stryffe" data-source="post: 2667034" data-attributes="member: 37761"><p>I'll try not to offend anyone this time around...</p><p></p><p>There is a fine line between how special the PC's are than the rest of society at large, and how they are treated in order to make them feel special. Regardless of how you have your PC's make up their characters, they need to feel that they've actually accomplished something from time to time. Sometimes that means making your big-bad at the end of the adventure with max HP and a fighter's THAC0 ( or Base attack bonuses) regardless of his/her class.</p><p></p><p>Having a fair amount of minor successes along the way is important too. Sometimes the fighters in the party need to win the fist fight with the bouncer before they town guard show up and haul them off to the constabulary, sometimes the theif needs to find their big score walking down the street and be set for money by lifting some poor bloke's purse (give the mark a random wisdom score, good idea by the way). If they feel like they've failed at ever turn before the final act, no matter how small the evnents may have been, the PC's (maybe even your Players) will be completely out of drive and confidence by the time they get there.</p><p></p><p>Beyond character creation or the PC's ability to overcome high level/high powered NPC's and challenges, the best feeling of accomplishment that players feel (I find), is when they've been beaten down again and again, and in the end they come out on top. </p><p></p><p>Now I don't mean they run into some trouble and they have to hide from the inept town guard for a few hours...I mean a scenario where nothing is held back, their families, loved ones and their pets all die in the same week, usually at the hands of the same Shmendrick whom they are out to thwart. They loose all of their cool equipment, money, they get captured and tortured by the badguys, thrown in jail, hunted by every bounty hunter and lowlife in the kingdom/Country/World and in the end with nothing but their wits, a drive to end the Antagonists twisted and evil life, and some second hand equipment from Bob's bargain basement discount adventuring goods...they prevail...and they will thank you for it.</p><p></p><p>As I said, It is a fine line.</p></blockquote><p></p>
[QUOTE="Gabriel Stryffe, post: 2667034, member: 37761"] I'll try not to offend anyone this time around... There is a fine line between how special the PC's are than the rest of society at large, and how they are treated in order to make them feel special. Regardless of how you have your PC's make up their characters, they need to feel that they've actually accomplished something from time to time. Sometimes that means making your big-bad at the end of the adventure with max HP and a fighter's THAC0 ( or Base attack bonuses) regardless of his/her class. Having a fair amount of minor successes along the way is important too. Sometimes the fighters in the party need to win the fist fight with the bouncer before they town guard show up and haul them off to the constabulary, sometimes the theif needs to find their big score walking down the street and be set for money by lifting some poor bloke's purse (give the mark a random wisdom score, good idea by the way). If they feel like they've failed at ever turn before the final act, no matter how small the evnents may have been, the PC's (maybe even your Players) will be completely out of drive and confidence by the time they get there. Beyond character creation or the PC's ability to overcome high level/high powered NPC's and challenges, the best feeling of accomplishment that players feel (I find), is when they've been beaten down again and again, and in the end they come out on top. Now I don't mean they run into some trouble and they have to hide from the inept town guard for a few hours...I mean a scenario where nothing is held back, their families, loved ones and their pets all die in the same week, usually at the hands of the same Shmendrick whom they are out to thwart. They loose all of their cool equipment, money, they get captured and tortured by the badguys, thrown in jail, hunted by every bounty hunter and lowlife in the kingdom/Country/World and in the end with nothing but their wits, a drive to end the Antagonists twisted and evil life, and some second hand equipment from Bob's bargain basement discount adventuring goods...they prevail...and they will thank you for it. As I said, It is a fine line. [/QUOTE]
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