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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Do the races in 4e remind you of Dragonlance?
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<blockquote data-quote="Dragonhelm" data-source="post: 3919894" data-attributes="member: 3867"><p>Yeah, don't get me wrong. I'm not opposed to your idea so much as I'm thinking of overall continuity. I think your idea is one possible option.</p><p></p><p>Right now, I'm looking over <em>Races of the Dragon</em> again to see how well dragonborn would fit in Dragonlance. The obvious issue is "too many draconic races." That being said, it seems to me that there is room to add new draconic things to DL. Whether one more race, even if rare, is too much...I don't know. Half-dragons don't exist officially on Krynn (at least for regular humans and such), but there was a half-dragon variant back in 2e that looked practically human. So I think it's up to the player.</p><p></p><p></p><p></p><p></p><p></p><p>Don't get me wrong. I think the halfling can be used as a foundation for playing kender. I just think that kender need to have a little more (total fearlessness and taunting). In fact, halflings could probably be used to a degree to represent afflicted kender.</p><p></p><p></p><p></p><p></p><p>Yikes!</p><p></p><p></p><p></p><p>We'll have to agree to disagree on this one. I think part of the problem has been portrayal, and that we haven't seen much in the way of good gnome player characters.</p><p></p><p></p><p></p><p></p><p>There are mad gnomes as well, who are gnomes that make small things that work. They don't get too elaborate. In a sense, they're actually better player characters than regular tinkers as they are more mobile and would have fewer inventions to carry around with them.</p><p></p><p></p><p></p><p></p><p>I'm certain the DL4e crew will take 4e alignment into consideration on how to present DL.</p><p></p><p></p><p></p><p></p><p>That may very well be the case. I've been playing Dragonlance for a very long time and have been a freelance designer for MWP. So part of me is probably stuck in a certain mode. I tend to look at the setting first and see how to adapt the rules to the setting, rather than taking the setting and adapting it to the rules.</p><p></p><p></p><p></p><p>I would agree with that assessment. Service to the empire is paramount.</p><p></p><p></p><p>Anyway, I suspect we probably approach Dragonlance in 4e a bit differently, but I really do appreciate your thoughts on how to tackle it. If you do write your own DLCS 4e document, please submit it to the Nexus. While Cam is going to be working on the "official" conversion document, there's always room for other takes on things.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3919894, member: 3867"] Yeah, don't get me wrong. I'm not opposed to your idea so much as I'm thinking of overall continuity. I think your idea is one possible option. Right now, I'm looking over [I]Races of the Dragon[/I] again to see how well dragonborn would fit in Dragonlance. The obvious issue is "too many draconic races." That being said, it seems to me that there is room to add new draconic things to DL. Whether one more race, even if rare, is too much...I don't know. Half-dragons don't exist officially on Krynn (at least for regular humans and such), but there was a half-dragon variant back in 2e that looked practically human. So I think it's up to the player. Don't get me wrong. I think the halfling can be used as a foundation for playing kender. I just think that kender need to have a little more (total fearlessness and taunting). In fact, halflings could probably be used to a degree to represent afflicted kender. Yikes! We'll have to agree to disagree on this one. I think part of the problem has been portrayal, and that we haven't seen much in the way of good gnome player characters. There are mad gnomes as well, who are gnomes that make small things that work. They don't get too elaborate. In a sense, they're actually better player characters than regular tinkers as they are more mobile and would have fewer inventions to carry around with them. I'm certain the DL4e crew will take 4e alignment into consideration on how to present DL. That may very well be the case. I've been playing Dragonlance for a very long time and have been a freelance designer for MWP. So part of me is probably stuck in a certain mode. I tend to look at the setting first and see how to adapt the rules to the setting, rather than taking the setting and adapting it to the rules. I would agree with that assessment. Service to the empire is paramount. Anyway, I suspect we probably approach Dragonlance in 4e a bit differently, but I really do appreciate your thoughts on how to tackle it. If you do write your own DLCS 4e document, please submit it to the Nexus. While Cam is going to be working on the "official" conversion document, there's always room for other takes on things. [/QUOTE]
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Do the races in 4e remind you of Dragonlance?
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