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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Do the races in 4e remind you of Dragonlance?
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<blockquote data-quote="ferratus" data-source="post: 3922084" data-attributes="member: 55966"><p>Nice to see you too Trampas, and yes I can say that the domestic married life certainly agrees with me. Need to change jobs though.</p><p></p><p>(now to get back on topic)</p><p></p><p>As I said earlier, I think the change to 4e will be less traumatic than the change to 3e because 3e Dragonlance was releasing new products (and taking advantage of 3e rules) right up to the time 4e was announced. Since third edition had less role restrictions than even 4e is going to, a lot of preconceived notions about what must be have opened up a bit. I will put forth the thesis that the goal of Dragonlance, more than any other setting, is to match what we see in the novels.</p><p></p><p>I think the biggest problem to sync will be the magic system. Like most of the TSR books, you could hear the dice rolling in the background. So there was specific referencs to wizards needing rest, spells being cast and forgotten, specific iconic spells. This will have to be explained away after the Vancian magic is removed. As well, Dragonlance has a very distinctive magical culture, based on the Wizards of High Sorcery. We do not yet know how the wizard traditions will work, or whether organization-based feat names will have to be accommodated or renamed. That said, Dragonlance is a good example of why setting specific names for core rules are a bad idea.</p><p></p><p>The other big wrinkle is the apparent lack of sorcerers in 4e. 5th Age introduced them, so it was a natural fit when 3e came out, though many complained when the SAGA system free-form magic was turned into a pseudo-Vancian kind. Now that 4e does not seem to have any sorcerers at all, so the question is left to Dragonlance on what to do with theirs. If I had my way I'd simply write them out of the story, since sorcerers simply weren't as interesting as the WoHS. An easy way to do this is to simply have the moon gods seize control of wild magic and tame it, just as they did once already.</p><p></p><p>Aside from writing a magic-using class out, we have to write one in. The warlock is something that can be inserted without too much trouble. With wild magic gone, it is a perfect opportunity for disenfranchised renegades and Thorn Knights to go looking for a new power source. The Devils of Hiddukel and the Demons of Sargonnas will be perfect candidates to start offering pacts of magical power. Certain powerful dragons may also be candidates for channeling power through warlocks since it has been established that they do not draw upon the three moons but have innate magical power. The final branch of Warlocks would be empowered by the mysterious denizens of "the Gray" plane.</p></blockquote><p></p>
[QUOTE="ferratus, post: 3922084, member: 55966"] Nice to see you too Trampas, and yes I can say that the domestic married life certainly agrees with me. Need to change jobs though. (now to get back on topic) As I said earlier, I think the change to 4e will be less traumatic than the change to 3e because 3e Dragonlance was releasing new products (and taking advantage of 3e rules) right up to the time 4e was announced. Since third edition had less role restrictions than even 4e is going to, a lot of preconceived notions about what must be have opened up a bit. I will put forth the thesis that the goal of Dragonlance, more than any other setting, is to match what we see in the novels. I think the biggest problem to sync will be the magic system. Like most of the TSR books, you could hear the dice rolling in the background. So there was specific referencs to wizards needing rest, spells being cast and forgotten, specific iconic spells. This will have to be explained away after the Vancian magic is removed. As well, Dragonlance has a very distinctive magical culture, based on the Wizards of High Sorcery. We do not yet know how the wizard traditions will work, or whether organization-based feat names will have to be accommodated or renamed. That said, Dragonlance is a good example of why setting specific names for core rules are a bad idea. The other big wrinkle is the apparent lack of sorcerers in 4e. 5th Age introduced them, so it was a natural fit when 3e came out, though many complained when the SAGA system free-form magic was turned into a pseudo-Vancian kind. Now that 4e does not seem to have any sorcerers at all, so the question is left to Dragonlance on what to do with theirs. If I had my way I'd simply write them out of the story, since sorcerers simply weren't as interesting as the WoHS. An easy way to do this is to simply have the moon gods seize control of wild magic and tame it, just as they did once already. Aside from writing a magic-using class out, we have to write one in. The warlock is something that can be inserted without too much trouble. With wild magic gone, it is a perfect opportunity for disenfranchised renegades and Thorn Knights to go looking for a new power source. The Devils of Hiddukel and the Demons of Sargonnas will be perfect candidates to start offering pacts of magical power. Certain powerful dragons may also be candidates for channeling power through warlocks since it has been established that they do not draw upon the three moons but have innate magical power. The final branch of Warlocks would be empowered by the mysterious denizens of "the Gray" plane. [/QUOTE]
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Do the races in 4e remind you of Dragonlance?
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