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Do the Red Wizards hate and fear your PCs?
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<blockquote data-quote="VorpalBunny" data-source="post: 819576" data-attributes="member: 4772"><p>Here ya go! May your Thayans have better luck... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p><strong>The Baron Marquis Louis de Goldstream II:</strong> Male half-elf (moon) Ftr6/Duelist 7; Medium-size humanoid (elf); HD 13d10+26; 100 hp; Init +7; Spd 30 ft.; AC 23, touch 17, flat-footed 18 (+3 Dex, +2 canny defense, +6 armor, +2 deflection); BAB +13; Grap +17; Atk +19 melee (1d8+6/17-20, +2 saber), or +19/+19 (1d6+6/19-20, +2 short sword of speed); Full Atk +19/+14/+9 melee (1d8+6/17-20, +2 saber) or +19/+19/+14/+9 melee (1d6+6/19-20, +2 short sword of speed), or +17/+12/+7 melee (+2 saber), and +17/+17 melee (+2 short sword of speed), or +17 ranged (1d8+1, 19-20/+1 light crossbow); SA Precise strike +2d6, acrobatic attack; SQ Immune to sleep spells and similar effects, +2 saves vs. enchantments, low-light vision, canny defense, grace; AL CG; SV Fort +9, Ref +12, Will +5; Str 18 Dex 16, Con 14, Int 14, Wis 13, Cha 13; Height 5 ft. 10 in.</p><p><strong>Skills & Feats:</strong> Balance +6/1, Bluff +6/5, Escape Artist +5/2, Hide +9/6, Jump +12/7, Listen +17/14, Move Silently +6 (+16)/3, Perform (dance, song, sword fighting) +4/3, Search +5/2, Sense Motive +4/3, Spot +20/16, Tumble +10/5; Alertness, Ambidexterity, Dodge, Expertise, Improved Critical (saber), Improved Initiative, Mobility, Spring Attack, Two Weapon Fighting</p><p><strong>Languages Known:</strong> Common, Chondathan, Undercommon, Elf, Orc</p><p><strong>Possessions:</strong> Bracers of armor +6, +2 saber, +2 short sword of speed, adamantine rapier, +1 light crossbow, 50 bolts, +2 buckler (not worn – if used, AC 25 and an additional –1 “to hit” with off hand. If an off hand attack is made, attacker loses the buckler’s AC bonus for rest of the round), ring of protection +2, potion of water breathing, boots of elvenkind, ring of electricity resistance (minor), ring of feather falling.</p><p></p><p><strong>Gwenelan Albreth:</strong> Female human Clr12 of Helm; Medium-size humanoid (human); HD 12d8+24; hp 79; Init +0; Spd 20 ft.; AC 24, touch 12, flat-footed 24 (+8 armor, +4 shield, +2 deflection); BAB +9; Grap +10; Atk +12/+7 melee (1d8+3, +2 light mace) or +12 ranged (1d8+3/19-20, +1 light crossbow with +2 bolts); SA Spells; SQ Turn undead 8/day; AL LG; SV Fort +11, Ref +5, Will +15; Str 12, Dex 11, Con 14, Int 10, Wis 18 (20), Cha 13; Height 5 ft. 10 in.</p><p><strong>Skills & Feats:</strong> Concentration +14, Diplomacy +13, Heal +10, Knowledge (religion) + 12, Listen +9.5*, Spellcraft +8, Spot +9.5*; Alertness, Combat Casting, Discipline, Extra Turning, Quicken Spell, Scribe Scroll</p><p><strong>Languages Known:</strong> Common, Chondathan</p><p><strong>Spells per Day</strong> (6/8/6/6/5/5/3; base DC = 15 + spell level). </p><p><strong>Spells Typically Prepared:</strong> 0 – detect magic, detect poison, guidance, light, read magic, resistance; 1st – bane, bless, divine favor, doom, obscuring mist, protection from evil, remove fear, sanctuary*; 2nd – augury, bull’s strength, darkness, lesser restoration (x2), silence; 3rd –cure serious wounds (x2), daylight, dispel magic, protection from elements*, remove disease; 4th – restoration (x3), spell immunity*, summon monster IV; 5th – break enchantment, flame strike, healing circle, spell resistance*, true seeing; 6th – blade barrier, heal, stoneskin*</p><p>*Domain Spell. <em>Domains:</em> Protection (generate a protective ward (Sp), once/day for 1 hour to grant someone you touch a +12 resistance bonus on their next save), Strength (gain an enhancement bonus to strength equal to your level for 1 round, 1/day)</p><p><strong>Possessions:</strong> +3 breastplate, +2 large steel shield, +2 light mace, +1 light crossbow, 15 +2 bolts, periapt of wisdom +2, cloak of resistance +1, ring of protection +2, scroll of flaming sphere, scroll of endurance, 2 scrolls of cure critical wounds, scroll of restoration, backpack, bedroll, flint/steel, sack, 3 torches, silver holy symbol, 1 day’s trail rations, waterskin, 4 500 gp diamonds, 200 gp carried, 3,260 gp.</p><p></p><p><strong>Bentalben of Daggerdale:</strong> Male human Wiz13; Medium-size humanoid (human); HD 13d4+13; 44 hp; Init +3; Spd 30 ft.; AC 18, touch 14, flat-footed 15 (+3 Dex, +4 armor, +1 deflection); BAB +6; Grap +6; Atk +8/+3 melee (1d6+2, +2 quarterstaff) or +8/+3 melee (1d4+2/19-20, +2 dagger), or +10/+5 ranged (1d4+1, +1 dart); SA Spells; SQ Summon familiar; AL LG; SV Fort +6, Ref +8, Will +10; Str 10, Dex 16, Con 13, Int 20, Wis 12, Cha 13; Height 5 ft.10 in.</p><p><strong>Skills & Feats:</strong> Alchemy +8, Concentration +17, Intuit Direction +4, Knowledge (arcana) +21, Knowledge (Dales history) +12, Knowledge (Dales local) +12, Listen +6, Ride (horse) +5, Scry +11, Search +9, Spellcraft +21, Spot +6, Swim +2; Combat Casting, Heighten Spell, Luck of Heroes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (Conjuration), Spell Focus (Evocation)</p><p><strong>Languages Known:</strong> Chondathan, Common, Draconic, Elven, Gnome, Orc</p><p><strong>Spellbook</strong> (4/6/5/5/4/4/2; base DC = 15 + spell level, 17 + spell level for Evocation and Conjuration spells): <em>0 – arcane mark, daze, detect magic, read magic; 1st – alarm, burning hands, feather fall, hold portal, identify, mage armor, magic missile, ray of enfeeblement, shield, shocking grasp, sleep, summon monster I; 2nd – arcane lock, darkness, detect thoughts, knock, Melf’s acid arrow, mirror image, shatter, Snilloc’s snowball swarm, web; 3rd – dispel magic, fireball, hold person, Leomund’s tiny hut, lightning bolt, magic circle against evil, stinking cloud, vampiric touch; 4th – Evard’s black tentacles, polymorph self, Rary’s mnemonic enhancer, stoneskin, summon monster IV; 5th – Bigby’s interposing hand, mind fog, teleport, wall of force; 6th – globe of invulnerability, mass haste; 7th – great thunderclap</em></p><p><strong>Possessions:</strong> Bracers of armor +4, +2 quarterstaff, +2 dagger, +1 dagger, 6 +1 darts, dagger, ring of protection +1, potion of protection from elements (fire), robe of useful items, wand of lightning bolt (5th level - 9 charges), ring of telekinesis (8 charges), wand of light (15 charges), explorer’s outfit, backpack, waterskin, 2 spellbooks (186 total pages used), 5 days iron rations.</p><p></p><p><strong>Jorin Malkier:</strong> Male human Ftr4/Rog3/Rgr7; Medium-size humanoid (human); HD 11d10+33 plus 3d6+9; 117 hp; Init +9; Spd 30 ft.; AC 25, touch 19, flat-footed 25 (+5 Dex, +6 armor, +4 deflection); BAB +13; Grap +16; Atk +19/+19 melee (1d8+7/17-20, +2 longsword), or +18/+18 ranged (1d8+3/x3, mighty composite longbow); Full Atk +19/+19/+14/+9 melee (1d8+7/17-20, +2 longsword) or +18/+18/+13/+8 ranged (1d8+3/x3, mighty composite longbow); SA Sneak attack +2d6, favored enemy (elves +2, aberrations +1); SQ Evasion, uncanny dodge (Dex bonus to AC), fight with two weapons; AL LG; SV Fort +13, Ref +11, Will +6; Str 17, Dex 18 (20), Con 17, Int 14, Wis 14, Cha 13; Height 5 ft. 11 in.</p><p><strong>Skills & Feats:</strong> Climb +11, Craft (bowyer/fletcher) +4, Disable Device +13, Handle Animal +6, Heal +5, Hide +17, Intimidate +6, Intuit Direction +5, Listen +11, Move Silently +17, Open Lock +13, Ride (horse) +8, Search +13, Sense Motive +4, Spot +18, Swim –7, Tumble +10, Wilderness Lore +12; Alertness, Blind-fight, Dodge, Expertise, Improved Critical (longsword), Improved Unarmed Strike, Quick Draw, Track, Weapon Focus (longsword), Weapon Specialization (longsword)</p><p><strong>Ranger Spells per Day</strong> (2; base DC = 12 + spell level)</p><p><strong>Languages:</strong> Common, Damaran, Elven, Undercommon</p><p><strong>Possessions:</strong> Bracers of the blinding strike, +2 longsword, 2 +2 daggers, mighty composite longbow (+3), 20 arrows, ring of freedom of movement, ring of protection +4, ring of fire resistance (minor), gloves of Dexterity +2, 3 potions of cure moderate wounds, 2 potions of cure serious wounds, potion of cure critical wounds, explorer’s outfit, backpack, bandolier, 3 belt pouches, 25’ of silk rope, grapple, waterproof tinderbox w/ flint & steel, large sack, iron rations, masterwork thieves picks, cold weather clothing, small sewing kit, silver holy symbol (Tyr), 1 torch, 2 pints oil, bedroll, carved pipe w/ pouch, 2 bowstrings in waterproof package. </p><p></p><p><strong>Garet’Jax</strong>: Male human Rog3/Pal2/Ftr8; Medium-size humanoid (human); HD 3d6+12 plus 10d10+40; 118 hp; Init +10; Spd 30 ft.; AC 20, touch 16, flat-footed 20 (+6 Dex, +4 armor); BAB +12; Grap +18; Atk +23/+18/+13 melee ((2d6+15 plus 1d6 cold/17-20, +4 frost greatsword)), or +18/+13/+8 ranged (1d8+4/x3, mighty composite longbow [+4]); SA Sneak attack +2d6; SQ Evasion, uncanny dodge (Dex bonus to AC), divine health, divine grace, detect evil, smite evil (+2), aura of courage, lay on hands (4 hp/day); AL LG; SV Fort +21, Ref +17, Will +12; Str 18 (22), Dex 20 (22), Con 16 (18), Int 13, Wis 10, Cha 14; Height 5 ft. 9 in.</p><p><strong>Skills & Feats (Total/Rank):</strong> Climb +17/11, Diplomacy +10/8, Hide +21/15, Jump +16/10, Move Silently +21 (+31)/15, Search +16/15, Spot +15 (+20)/15, Swim +17/11; Blind-Fight, Dodge, Expertise, Improved Critical (greatsword), Improved Initiative, Iron Will, Luck of Heroes, Mobility, Weapon Focus (greatsword), Weapon Specialization (greatsword)</p><p><strong>Languages:</strong> Chondathan, Common, Infernal</p><p><strong>Possessions:</strong> Mithral shirt, +4 frost greatsword, mighty composite longbow (+4), ring of force shield, boots of elvenkind, cloak of resistance +3, eyes of the eagle, gloves of dexterity +2, belt of giant strength +4, amulet of health +2, hat of disguise.</p></blockquote><p></p>
[QUOTE="VorpalBunny, post: 819576, member: 4772"] Here ya go! May your Thayans have better luck... ;) [b]The Baron Marquis Louis de Goldstream II:[/b] Male half-elf (moon) Ftr6/Duelist 7; Medium-size humanoid (elf); HD 13d10+26; 100 hp; Init +7; Spd 30 ft.; AC 23, touch 17, flat-footed 18 (+3 Dex, +2 canny defense, +6 armor, +2 deflection); BAB +13; Grap +17; Atk +19 melee (1d8+6/17-20, +2 saber), or +19/+19 (1d6+6/19-20, +2 short sword of speed); Full Atk +19/+14/+9 melee (1d8+6/17-20, +2 saber) or +19/+19/+14/+9 melee (1d6+6/19-20, +2 short sword of speed), or +17/+12/+7 melee (+2 saber), and +17/+17 melee (+2 short sword of speed), or +17 ranged (1d8+1, 19-20/+1 light crossbow); SA Precise strike +2d6, acrobatic attack; SQ Immune to sleep spells and similar effects, +2 saves vs. enchantments, low-light vision, canny defense, grace; AL CG; SV Fort +9, Ref +12, Will +5; Str 18 Dex 16, Con 14, Int 14, Wis 13, Cha 13; Height 5 ft. 10 in. [b]Skills & Feats:[/b] Balance +6/1, Bluff +6/5, Escape Artist +5/2, Hide +9/6, Jump +12/7, Listen +17/14, Move Silently +6 (+16)/3, Perform (dance, song, sword fighting) +4/3, Search +5/2, Sense Motive +4/3, Spot +20/16, Tumble +10/5; Alertness, Ambidexterity, Dodge, Expertise, Improved Critical (saber), Improved Initiative, Mobility, Spring Attack, Two Weapon Fighting [b]Languages Known:[/b] Common, Chondathan, Undercommon, Elf, Orc [b]Possessions:[/b] Bracers of armor +6, +2 saber, +2 short sword of speed, adamantine rapier, +1 light crossbow, 50 bolts, +2 buckler (not worn – if used, AC 25 and an additional –1 “to hit” with off hand. If an off hand attack is made, attacker loses the buckler’s AC bonus for rest of the round), ring of protection +2, potion of water breathing, boots of elvenkind, ring of electricity resistance (minor), ring of feather falling. [b]Gwenelan Albreth:[/b] Female human Clr12 of Helm; Medium-size humanoid (human); HD 12d8+24; hp 79; Init +0; Spd 20 ft.; AC 24, touch 12, flat-footed 24 (+8 armor, +4 shield, +2 deflection); BAB +9; Grap +10; Atk +12/+7 melee (1d8+3, +2 light mace) or +12 ranged (1d8+3/19-20, +1 light crossbow with +2 bolts); SA Spells; SQ Turn undead 8/day; AL LG; SV Fort +11, Ref +5, Will +15; Str 12, Dex 11, Con 14, Int 10, Wis 18 (20), Cha 13; Height 5 ft. 10 in. [b]Skills & Feats:[/b] Concentration +14, Diplomacy +13, Heal +10, Knowledge (religion) + 12, Listen +9.5*, Spellcraft +8, Spot +9.5*; Alertness, Combat Casting, Discipline, Extra Turning, Quicken Spell, Scribe Scroll [b]Languages Known:[/b] Common, Chondathan [b]Spells per Day[/b] (6/8/6/6/5/5/3; base DC = 15 + spell level). [b]Spells Typically Prepared:[/b] 0 – detect magic, detect poison, guidance, light, read magic, resistance; 1st – bane, bless, divine favor, doom, obscuring mist, protection from evil, remove fear, sanctuary*; 2nd – augury, bull’s strength, darkness, lesser restoration (x2), silence; 3rd –cure serious wounds (x2), daylight, dispel magic, protection from elements*, remove disease; 4th – restoration (x3), spell immunity*, summon monster IV; 5th – break enchantment, flame strike, healing circle, spell resistance*, true seeing; 6th – blade barrier, heal, stoneskin* *Domain Spell. [i]Domains:[/i] Protection (generate a protective ward (Sp), once/day for 1 hour to grant someone you touch a +12 resistance bonus on their next save), Strength (gain an enhancement bonus to strength equal to your level for 1 round, 1/day) [b]Possessions:[/b] +3 breastplate, +2 large steel shield, +2 light mace, +1 light crossbow, 15 +2 bolts, periapt of wisdom +2, cloak of resistance +1, ring of protection +2, scroll of flaming sphere, scroll of endurance, 2 scrolls of cure critical wounds, scroll of restoration, backpack, bedroll, flint/steel, sack, 3 torches, silver holy symbol, 1 day’s trail rations, waterskin, 4 500 gp diamonds, 200 gp carried, 3,260 gp. [b]Bentalben of Daggerdale:[/b] Male human Wiz13; Medium-size humanoid (human); HD 13d4+13; 44 hp; Init +3; Spd 30 ft.; AC 18, touch 14, flat-footed 15 (+3 Dex, +4 armor, +1 deflection); BAB +6; Grap +6; Atk +8/+3 melee (1d6+2, +2 quarterstaff) or +8/+3 melee (1d4+2/19-20, +2 dagger), or +10/+5 ranged (1d4+1, +1 dart); SA Spells; SQ Summon familiar; AL LG; SV Fort +6, Ref +8, Will +10; Str 10, Dex 16, Con 13, Int 20, Wis 12, Cha 13; Height 5 ft.10 in. [b]Skills & Feats:[/b] Alchemy +8, Concentration +17, Intuit Direction +4, Knowledge (arcana) +21, Knowledge (Dales history) +12, Knowledge (Dales local) +12, Listen +6, Ride (horse) +5, Scry +11, Search +9, Spellcraft +21, Spot +6, Swim +2; Combat Casting, Heighten Spell, Luck of Heroes, Maximize Spell, Quicken Spell, Scribe Scroll, Spell Focus (Conjuration), Spell Focus (Evocation) [b]Languages Known:[/b] Chondathan, Common, Draconic, Elven, Gnome, Orc [b]Spellbook[/b] (4/6/5/5/4/4/2; base DC = 15 + spell level, 17 + spell level for Evocation and Conjuration spells): [i]0 – arcane mark, daze, detect magic, read magic; 1st – alarm, burning hands, feather fall, hold portal, identify, mage armor, magic missile, ray of enfeeblement, shield, shocking grasp, sleep, summon monster I; 2nd – arcane lock, darkness, detect thoughts, knock, Melf’s acid arrow, mirror image, shatter, Snilloc’s snowball swarm, web; 3rd – dispel magic, fireball, hold person, Leomund’s tiny hut, lightning bolt, magic circle against evil, stinking cloud, vampiric touch; 4th – Evard’s black tentacles, polymorph self, Rary’s mnemonic enhancer, stoneskin, summon monster IV; 5th – Bigby’s interposing hand, mind fog, teleport, wall of force; 6th – globe of invulnerability, mass haste; 7th – great thunderclap[/i] [b]Possessions:[/b] Bracers of armor +4, +2 quarterstaff, +2 dagger, +1 dagger, 6 +1 darts, dagger, ring of protection +1, potion of protection from elements (fire), robe of useful items, wand of lightning bolt (5th level - 9 charges), ring of telekinesis (8 charges), wand of light (15 charges), explorer’s outfit, backpack, waterskin, 2 spellbooks (186 total pages used), 5 days iron rations. [b]Jorin Malkier:[/b] Male human Ftr4/Rog3/Rgr7; Medium-size humanoid (human); HD 11d10+33 plus 3d6+9; 117 hp; Init +9; Spd 30 ft.; AC 25, touch 19, flat-footed 25 (+5 Dex, +6 armor, +4 deflection); BAB +13; Grap +16; Atk +19/+19 melee (1d8+7/17-20, +2 longsword), or +18/+18 ranged (1d8+3/x3, mighty composite longbow); Full Atk +19/+19/+14/+9 melee (1d8+7/17-20, +2 longsword) or +18/+18/+13/+8 ranged (1d8+3/x3, mighty composite longbow); SA Sneak attack +2d6, favored enemy (elves +2, aberrations +1); SQ Evasion, uncanny dodge (Dex bonus to AC), fight with two weapons; AL LG; SV Fort +13, Ref +11, Will +6; Str 17, Dex 18 (20), Con 17, Int 14, Wis 14, Cha 13; Height 5 ft. 11 in. [b]Skills & Feats:[/b] Climb +11, Craft (bowyer/fletcher) +4, Disable Device +13, Handle Animal +6, Heal +5, Hide +17, Intimidate +6, Intuit Direction +5, Listen +11, Move Silently +17, Open Lock +13, Ride (horse) +8, Search +13, Sense Motive +4, Spot +18, Swim –7, Tumble +10, Wilderness Lore +12; Alertness, Blind-fight, Dodge, Expertise, Improved Critical (longsword), Improved Unarmed Strike, Quick Draw, Track, Weapon Focus (longsword), Weapon Specialization (longsword) [b]Ranger Spells per Day[/b] (2; base DC = 12 + spell level) [b]Languages:[/b] Common, Damaran, Elven, Undercommon [b]Possessions:[/b] Bracers of the blinding strike, +2 longsword, 2 +2 daggers, mighty composite longbow (+3), 20 arrows, ring of freedom of movement, ring of protection +4, ring of fire resistance (minor), gloves of Dexterity +2, 3 potions of cure moderate wounds, 2 potions of cure serious wounds, potion of cure critical wounds, explorer’s outfit, backpack, bandolier, 3 belt pouches, 25’ of silk rope, grapple, waterproof tinderbox w/ flint & steel, large sack, iron rations, masterwork thieves picks, cold weather clothing, small sewing kit, silver holy symbol (Tyr), 1 torch, 2 pints oil, bedroll, carved pipe w/ pouch, 2 bowstrings in waterproof package. [b]Garet’Jax[/b]: Male human Rog3/Pal2/Ftr8; Medium-size humanoid (human); HD 3d6+12 plus 10d10+40; 118 hp; Init +10; Spd 30 ft.; AC 20, touch 16, flat-footed 20 (+6 Dex, +4 armor); BAB +12; Grap +18; Atk +23/+18/+13 melee ((2d6+15 plus 1d6 cold/17-20, +4 frost greatsword)), or +18/+13/+8 ranged (1d8+4/x3, mighty composite longbow [+4]); SA Sneak attack +2d6; SQ Evasion, uncanny dodge (Dex bonus to AC), divine health, divine grace, detect evil, smite evil (+2), aura of courage, lay on hands (4 hp/day); AL LG; SV Fort +21, Ref +17, Will +12; Str 18 (22), Dex 20 (22), Con 16 (18), Int 13, Wis 10, Cha 14; Height 5 ft. 9 in. [b]Skills & Feats (Total/Rank):[/b] Climb +17/11, Diplomacy +10/8, Hide +21/15, Jump +16/10, Move Silently +21 (+31)/15, Search +16/15, Spot +15 (+20)/15, Swim +17/11; Blind-Fight, Dodge, Expertise, Improved Critical (greatsword), Improved Initiative, Iron Will, Luck of Heroes, Mobility, Weapon Focus (greatsword), Weapon Specialization (greatsword) [b]Languages:[/b] Chondathan, Common, Infernal [b]Possessions:[/b] Mithral shirt, +4 frost greatsword, mighty composite longbow (+4), ring of force shield, boots of elvenkind, cloak of resistance +3, eyes of the eagle, gloves of dexterity +2, belt of giant strength +4, amulet of health +2, hat of disguise. [/QUOTE]
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