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Do the spell research rules discourage spell research?
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<blockquote data-quote="Bendris Noulg" data-source="post: 1361810" data-attributes="member: 6398"><p>Another way to consider the cost is the assumption of a laboratory and library; While it is assumed that these features are available, the cost of them is subsumed into a cash sink. This makes the pay out <em>appear</em> to be related to but a single spell when in fact it simply covers several things.</p><p> </p><p>To counter this effect, I've dramatically reduced the cost of Spell Research, but then have a requirement for Library and Laboratory sizes. These may be obtained through various means (guild, personal aquisition, etc.) and bring their own expense (personal lib/lab is more expensive, but guild membership has annual dues and any other requirements of the organization, which often includes sharing new magics). Essentially, by having these adjacent costs, the cost of the spell itself can be reduced without making it easy to achieve.</p><p> </p><p>The end result is that, instead of the money being expended permenantly, the caster now has a resource that they may use again and again (and the time/money/effort is only lost if they don't).</p></blockquote><p></p>
[QUOTE="Bendris Noulg, post: 1361810, member: 6398"] Another way to consider the cost is the assumption of a laboratory and library; While it is assumed that these features are available, the cost of them is subsumed into a cash sink. This makes the pay out [i]appear[/i] to be related to but a single spell when in fact it simply covers several things. To counter this effect, I've dramatically reduced the cost of Spell Research, but then have a requirement for Library and Laboratory sizes. These may be obtained through various means (guild, personal aquisition, etc.) and bring their own expense (personal lib/lab is more expensive, but guild membership has annual dues and any other requirements of the organization, which often includes sharing new magics). Essentially, by having these adjacent costs, the cost of the spell itself can be reduced without making it easy to achieve. The end result is that, instead of the money being expended permenantly, the caster now has a resource that they may use again and again (and the time/money/effort is only lost if they don't). [/QUOTE]
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Do the spell research rules discourage spell research?
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