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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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<blockquote data-quote="Beholder Bob" data-source="post: 2344009" data-attributes="member: 12866"><p><span style="color: DarkOrange">Ignore Foe</span><span style="color: Yellow">:....each round you continue to ignored a foe inflicting damage to you, you suffer a -1 to hit and AC against foes you are not ignoring.</span></p><p></p><p>I understand your view, though I feal the true argument against this is purely meta or game mechanics rather then realism. Now, given that, I'd be hard pressed to argue DnD is a 'realistic' combat system. Despite that, I find the idea of summoning a celestial badger to flank a 19th level fighter an abysmal side effect, one I feal obligated to rectify. If I faced a man armed with a chainsaw and an angry cat, I'd not care a whit if the cat attached itself to my spine - I'd focus on not letting the man count the rings after yelling timber! The problem comes in - what happens if foes represent a credible threat, but a lopsided one. A fighter and rogue - ignore the rogue, rcv a sneak attack, turn your back on the fighter, find out what a maxed out power attack can do. Also - ignoring a foe also means you no longer threaten them - they can freely trip, grapple, disarm, and wedgie you to hearts content. The concentration idea sounds good at first - till you realize only spell casters would have the moxy to ignore a deadly threats in melee! Perhaps I should make the penalty cumulative - it keeps tripping you up until you spend a round to wack the guy dancing behind you. Hmmmm</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2344009, member: 12866"] [COLOR=DarkOrange]Ignore Foe[/COLOR][COLOR=Yellow]:....each round you continue to ignored a foe inflicting damage to you, you suffer a -1 to hit and AC against foes you are not ignoring.[/COLOR] I understand your view, though I feal the true argument against this is purely meta or game mechanics rather then realism. Now, given that, I'd be hard pressed to argue DnD is a 'realistic' combat system. Despite that, I find the idea of summoning a celestial badger to flank a 19th level fighter an abysmal side effect, one I feal obligated to rectify. If I faced a man armed with a chainsaw and an angry cat, I'd not care a whit if the cat attached itself to my spine - I'd focus on not letting the man count the rings after yelling timber! The problem comes in - what happens if foes represent a credible threat, but a lopsided one. A fighter and rogue - ignore the rogue, rcv a sneak attack, turn your back on the fighter, find out what a maxed out power attack can do. Also - ignoring a foe also means you no longer threaten them - they can freely trip, grapple, disarm, and wedgie you to hearts content. The concentration idea sounds good at first - till you realize only spell casters would have the moxy to ignore a deadly threats in melee! Perhaps I should make the penalty cumulative - it keeps tripping you up until you spend a round to wack the guy dancing behind you. Hmmmm [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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