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General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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<blockquote data-quote="ARandomGod" data-source="post: 2344082" data-attributes="member: 17296"><p>Defensive sunder basically negates the improved sunder feat, but if you're OK with everyone being able to sunder then that's cool. As a GM I'd feel obliged to sunder those magic weapons more often, however, as all the monsters effectively have improved sunder, and they should use the feats they have.</p><p></p><p>I think "Ingnore Attacker" is too strong. Even with the additional restraint I think you should put on to it.</p><p></p><p>You really need to allow the melee attacks made by the person ignoring an opponent to be treated as ranged attacks by the ignored person. This is a logical extention of the fact that they're being ignored. It follows because 1) all attacks other than melee attacks provoke AoO's 2) A melee attack does not provoke because it threatens 3) an ignored attacker is not being threatened. Therefore any attacks made are not threatening them, and hence provoke AoO's.</p><p></p><p>Even still I think it's too "anti-rogue". But if you use it I strongly suggest you also apply the AoO's.</p><p></p><p>For manuever foe I think the 'manuevered' should be able to use his tumble skill to oppose instead of making an opposed attack roll, if he chooses.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 2344082, member: 17296"] Defensive sunder basically negates the improved sunder feat, but if you're OK with everyone being able to sunder then that's cool. As a GM I'd feel obliged to sunder those magic weapons more often, however, as all the monsters effectively have improved sunder, and they should use the feats they have. I think "Ingnore Attacker" is too strong. Even with the additional restraint I think you should put on to it. You really need to allow the melee attacks made by the person ignoring an opponent to be treated as ranged attacks by the ignored person. This is a logical extention of the fact that they're being ignored. It follows because 1) all attacks other than melee attacks provoke AoO's 2) A melee attack does not provoke because it threatens 3) an ignored attacker is not being threatened. Therefore any attacks made are not threatening them, and hence provoke AoO's. Even still I think it's too "anti-rogue". But if you use it I strongly suggest you also apply the AoO's. For manuever foe I think the 'manuevered' should be able to use his tumble skill to oppose instead of making an opposed attack roll, if he chooses. [/QUOTE]
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Community
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Do these combat manuevers seem balanced?
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