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General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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<blockquote data-quote="Goolpsy" data-source="post: 2344128" data-attributes="member: 31769"><p>I know the d&d doesn't always work with reality... but if you read the first part of my post, it was about it affecting the Game mechanics..</p><p></p><p>Im not sure it is was what ArandomGod suggested, but the way of giving the ignored Foe a Free AoO each time the "Guy ignoring him attacks" seems fit.</p><p></p><p>the flanking Cat or Bat is a Tactical choice mostly made by the players and it makes the combat more fun. By more or less completely remove the chance of Flanking the whole rogue class is Cripled so much that the 3.0 Ranger can laugh at it. Its a good idea to add these new combat Actions/Choices to the game = more tactical talk between the players maknig combat more fun for this Hack and Slash system. If jsut afraid the "Ignore Foe" does the complete opposet.</p><p></p><p>If a wel lknown world Organisation Gave food and cloth and money to the poor hungry people.. the world would Rejoyce.. if they afterwards used the Village to test new Diseases effects on humans, They would have the whole world against them..</p><p></p><p>My point is: One bad thing/Decission counts soo much more Downwards in attitude and happiness of the players, than making 10 good ones..</p></blockquote><p></p>
[QUOTE="Goolpsy, post: 2344128, member: 31769"] I know the d&d doesn't always work with reality... but if you read the first part of my post, it was about it affecting the Game mechanics.. Im not sure it is was what ArandomGod suggested, but the way of giving the ignored Foe a Free AoO each time the "Guy ignoring him attacks" seems fit. the flanking Cat or Bat is a Tactical choice mostly made by the players and it makes the combat more fun. By more or less completely remove the chance of Flanking the whole rogue class is Cripled so much that the 3.0 Ranger can laugh at it. Its a good idea to add these new combat Actions/Choices to the game = more tactical talk between the players maknig combat more fun for this Hack and Slash system. If jsut afraid the "Ignore Foe" does the complete opposet. If a wel lknown world Organisation Gave food and cloth and money to the poor hungry people.. the world would Rejoyce.. if they afterwards used the Village to test new Diseases effects on humans, They would have the whole world against them.. My point is: One bad thing/Decission counts soo much more Downwards in attitude and happiness of the players, than making 10 good ones.. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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