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General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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<blockquote data-quote="Beholder Bob" data-source="post: 2346857" data-attributes="member: 12866"><p>Hell Hound: I see where you are coming from. The maneuver is intended to leave you screwed if you use it while facing competent foes - you are easily struck from behind - and if so you are knocking off guard & provoke a series of AOO. The only time you should use it is when one foe seems to be a minimal threat.</p><p></p><p>Example - responding to a domestic disturbance, the cop moves between the husband and wife, ignoring her and watching the overly tattooed man who smells of alcohol. It is all good and fine until you get stabbed/knocked off balance/grappled by the wife, leaving you open to an attack from the husband. Ain't love grand? You knew the wife was belligerent and was a threat - but you focused (wrongly) on who you thought represented the biggest danger.</p><p></p><p>Example - A terrier behind me and a chainsaw wielding madman before me - I opt to ignore the terrier entirely and watch the (pretty, chattering) chainsaw. Whoosh. Even if the dog bit me - I'd still ignore it. Now - make that a 120 pound bull dog, I'll be harder pressed to ignore it.</p><p></p><p>The fear/concentration factor doesn't concern me - the game is ok with a fighter with 1 hp left charging the troll, a lone Gnome grappling Minotaur, etc. Bravery is in the hands of the PCs - no matter how likely the action is to get their heads handed to them.</p><p></p><p>The shield wall example you gave - I'd imagine some (the die hard, true grit fellows) being able to concentrate on the front, trusting their companions to deal with the fellow behind them. Assuming they really trusted the guys - or drank too much. But as a DM, I'd allow a PC to show this much bravery/moxy w/out a problem.</p><p></p><p>Do you think the price you pay (easily struck, provoking multiple AOO) is too little for the maneuver? Do you think this level of bravery is too extreme? Are there alternate mechanics you would suggest?</p><p></p><p>Either way - I appreciate the feedback. Some of these maneuvers may be just too much - and I'm perhaps a bit too close to them to see the imbalance from the trees.</p><p></p><p><span style="color: Red"><strong>B<img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" />B</strong></span></p></blockquote><p></p>
[QUOTE="Beholder Bob, post: 2346857, member: 12866"] Hell Hound: I see where you are coming from. The maneuver is intended to leave you screwed if you use it while facing competent foes - you are easily struck from behind - and if so you are knocking off guard & provoke a series of AOO. The only time you should use it is when one foe seems to be a minimal threat. Example - responding to a domestic disturbance, the cop moves between the husband and wife, ignoring her and watching the overly tattooed man who smells of alcohol. It is all good and fine until you get stabbed/knocked off balance/grappled by the wife, leaving you open to an attack from the husband. Ain't love grand? You knew the wife was belligerent and was a threat - but you focused (wrongly) on who you thought represented the biggest danger. Example - A terrier behind me and a chainsaw wielding madman before me - I opt to ignore the terrier entirely and watch the (pretty, chattering) chainsaw. Whoosh. Even if the dog bit me - I'd still ignore it. Now - make that a 120 pound bull dog, I'll be harder pressed to ignore it. The fear/concentration factor doesn't concern me - the game is ok with a fighter with 1 hp left charging the troll, a lone Gnome grappling Minotaur, etc. Bravery is in the hands of the PCs - no matter how likely the action is to get their heads handed to them. The shield wall example you gave - I'd imagine some (the die hard, true grit fellows) being able to concentrate on the front, trusting their companions to deal with the fellow behind them. Assuming they really trusted the guys - or drank too much. But as a DM, I'd allow a PC to show this much bravery/moxy w/out a problem. Do you think the price you pay (easily struck, provoking multiple AOO) is too little for the maneuver? Do you think this level of bravery is too extreme? Are there alternate mechanics you would suggest? Either way - I appreciate the feedback. Some of these maneuvers may be just too much - and I'm perhaps a bit too close to them to see the imbalance from the trees. [COLOR=Red][B]B:]B[/B][/COLOR] [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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