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General Tabletop Discussion
*Pathfinder & Starfinder
Do these combat manuevers seem balanced?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 2357961" data-attributes="member: 3146"><p>I don't think that's necessarily a problem. It's a good idea for anyone with only one attack (or only one effective attack facing any foe who uses those attacks. It's a good bonus and the only cost is a move action (the -4 to AC is only relevant vs. trip and the touch attack is usually just a formality there). If at level 6+, it's not always obvious that you'd want to use this manuever, I don't see the problem.</p><p></p><p></p><p>This reads like a variant of the readied action; you could clean up the wording by just saying "you may ready an action to sunder a weapon...." which would bring all of the initiative effects with it unless you use some kind of variant roll every round initiative system.</p><p></p><p>I'm not quite sure I see the point though. Sunder is enough of a corner case tactic that I usually see it as being worth the AoO whenever it's really good and if you like using it more than that, you probably just take the feat. This makes it a little more attractive to characters without the feat, but I don't see that making a big difference--maybe in the first five levels or so where there's not much opportunity cost to readying vs. just attacking.</p></blockquote><p></p><p></p><p></p><p>I'm in the nerfs rogues camp on this. (For pretty much anything else, it's pointless since, IME I'm not really worried about the +2 bonus if my character is flanked by fighter types. I'm just worried about the bad tactical position.) If it's too powerful, it's because it nerfs rogues.</p><p></p><p>As a separate argument, the AoO mechanics seem a bit clunky.</p><p></p><p></p><p>It does somewhat nerf bull rush. Bull rush usually provokes AoOs and can't usually be followed up with more attacks. Furthermore, it's easier to get an attack bonus advantage over your foe than it is to gain a strength advantage.</p><p></p><p>I don't think that's necessarily a problem though. If you'd rather have people cleverly attacking to manuever their foes than bull rushing them, it's just a matter of cinematics.</p><p></p><p>As a side note, the "flat-footed against you" mechanic seems a bit clunky. Usually, you're either flatfooted or you're not. That's an aesthetic thing though. The real point is that anyone with uncanny dodge and combat reflexes doesn't care at all and that anyone with combat reflexes only cares if you're a rogue. I don't see any particular reason why rogues and barbarians should be immune to this manuever. So, I'd recommend changing it to "loses their dex bonus to AC against your attacks until your next initiative."</p><p></p><p></p><p></p><p>Defensive Roll for everybody!!! It's a powerful ability, but if you want the cinematic of characters being knocked to the ground with regularity, it'll do the job.</p><p>[/QUOTE]</p>
[QUOTE="Elder-Basilisk, post: 2357961, member: 3146"] I don't think that's necessarily a problem. It's a good idea for anyone with only one attack (or only one effective attack facing any foe who uses those attacks. It's a good bonus and the only cost is a move action (the -4 to AC is only relevant vs. trip and the touch attack is usually just a formality there). If at level 6+, it's not always obvious that you'd want to use this manuever, I don't see the problem. This reads like a variant of the readied action; you could clean up the wording by just saying "you may ready an action to sunder a weapon...." which would bring all of the initiative effects with it unless you use some kind of variant roll every round initiative system. I'm not quite sure I see the point though. Sunder is enough of a corner case tactic that I usually see it as being worth the AoO whenever it's really good and if you like using it more than that, you probably just take the feat. This makes it a little more attractive to characters without the feat, but I don't see that making a big difference--maybe in the first five levels or so where there's not much opportunity cost to readying vs. just attacking.[/quote] I'm in the nerfs rogues camp on this. (For pretty much anything else, it's pointless since, IME I'm not really worried about the +2 bonus if my character is flanked by fighter types. I'm just worried about the bad tactical position.) If it's too powerful, it's because it nerfs rogues. As a separate argument, the AoO mechanics seem a bit clunky. It does somewhat nerf bull rush. Bull rush usually provokes AoOs and can't usually be followed up with more attacks. Furthermore, it's easier to get an attack bonus advantage over your foe than it is to gain a strength advantage. I don't think that's necessarily a problem though. If you'd rather have people cleverly attacking to manuever their foes than bull rushing them, it's just a matter of cinematics. As a side note, the "flat-footed against you" mechanic seems a bit clunky. Usually, you're either flatfooted or you're not. That's an aesthetic thing though. The real point is that anyone with uncanny dodge and combat reflexes doesn't care at all and that anyone with combat reflexes only cares if you're a rogue. I don't see any particular reason why rogues and barbarians should be immune to this manuever. So, I'd recommend changing it to "loses their dex bonus to AC against your attacks until your next initiative." Defensive Roll for everybody!!! It's a powerful ability, but if you want the cinematic of characters being knocked to the ground with regularity, it'll do the job. [/QUOTE]
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Do these combat manuevers seem balanced?
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