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Do "they" exist in your world?
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<blockquote data-quote="Gez" data-source="post: 1536726" data-attributes="member: 1328"><p>They are likely to know if they cast <em>commune</em> spells to learn about the nanoscopic structure of matter. Which is unlikely. And why would the gods know? They are embodiments of concepts, they know about their portfolios and domains and general divine stuff (like "Cursing Mortals Over 49 Generations for Dummies", "How to Get Believed", "Kill Them All, Let Their Own Patron Deities Sort Them Out", and "The Kinky Polymorpher's Kamasutra" -- typical deific activities); they wouldn't be interested in nuclear physics unless it's part of their portfolio.</p><p></p><p>Furthermore, the existence of physical laws in a magic world does not mean that they are the most interesting things to know. The incentive to learn science is that it allows to make stuff that can be replicated without needing a minimal level in a given character class (like wizard or cleric). But when you reach a given level of complexity, where it becomes as expensive, time-consuming, and brain-requiring as magics... You go with magics. Let's face it, the practical application of knowing that light is both a wave and a corpuscule is limited compared to the practical application of being able to turn invisible, fly, teleport, and hurl fireballs at those pesky door-to-door salesmen that thinks you really need to buy brooms and corkscrews.</p></blockquote><p></p>
[QUOTE="Gez, post: 1536726, member: 1328"] They are likely to know if they cast [i]commune[/i] spells to learn about the nanoscopic structure of matter. Which is unlikely. And why would the gods know? They are embodiments of concepts, they know about their portfolios and domains and general divine stuff (like "Cursing Mortals Over 49 Generations for Dummies", "How to Get Believed", "Kill Them All, Let Their Own Patron Deities Sort Them Out", and "The Kinky Polymorpher's Kamasutra" -- typical deific activities); they wouldn't be interested in nuclear physics unless it's part of their portfolio. Furthermore, the existence of physical laws in a magic world does not mean that they are the most interesting things to know. The incentive to learn science is that it allows to make stuff that can be replicated without needing a minimal level in a given character class (like wizard or cleric). But when you reach a given level of complexity, where it becomes as expensive, time-consuming, and brain-requiring as magics... You go with magics. Let's face it, the practical application of knowing that light is both a wave and a corpuscule is limited compared to the practical application of being able to turn invisible, fly, teleport, and hurl fireballs at those pesky door-to-door salesmen that thinks you really need to buy brooms and corkscrews. [/QUOTE]
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