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Do "they" exist in your world?
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<blockquote data-quote="Whimsical" data-source="post: 1537016" data-attributes="member: 3976"><p><strong>But this IS science!</strong></p><p></p><p>"they" don't exist in my campaign world, and the reason is this: D&D is based on medevial life and fantasy, proposing "what if what people of that time thought was real was indeed real?" Magic, dragons, elves, undead, etc. I just take that line of thought further. What if what was regarded as scientific fact during that time period is how things really are in my campaign world? So, people get sick because an evil spirit invaded their body. Everything is comprised of the four elements. The world is the center of the universe. You can use alchemy to transform lead into gold and prolong your life. Your health is determined by the balance of your four humours. The universe was created by the action of divine beings. Etc. I haven't started a D&D game yet, but if I did, I would get a book on the history of science and use medival science (and the intertwining elements of faith) as the basis of my campaign world's reality.</p></blockquote><p></p>
[QUOTE="Whimsical, post: 1537016, member: 3976"] [b]But this IS science![/b] "they" don't exist in my campaign world, and the reason is this: D&D is based on medevial life and fantasy, proposing "what if what people of that time thought was real was indeed real?" Magic, dragons, elves, undead, etc. I just take that line of thought further. What if what was regarded as scientific fact during that time period is how things really are in my campaign world? So, people get sick because an evil spirit invaded their body. Everything is comprised of the four elements. The world is the center of the universe. You can use alchemy to transform lead into gold and prolong your life. Your health is determined by the balance of your four humours. The universe was created by the action of divine beings. Etc. I haven't started a D&D game yet, but if I did, I would get a book on the history of science and use medival science (and the intertwining elements of faith) as the basis of my campaign world's reality. [/QUOTE]
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