Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do they stack?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DracoSuave" data-source="post: 5705992" data-attributes="member: 71571"><p>Stacking is something that happens with bonuses and penalties.</p><p></p><p>Abilities that modify pushes are not bonuses. They're simply effects that are triggered by the push, aka 'When you push an opponent, you may push them x additional squares.' So yes, they 'stack', just luke multiple instances of additional damage 'stack'. </p><p></p><p>But let's pretend for a moment these are bonuses, cause that seems to be where you guys are going with this. </p><p></p><p>NONE of them are <strong>named bonuses</strong> and nontyped bonuses always stack. So if you're treating them like bonuses, they stack just like bonuses.</p><p></p><p>The way you reconcile it is like this: As distinct events, they can have collateral effects that add up, but are not combined into on effect. As an example of this principle, if I hit you for twenty damage, and then hit you for twenty more damage with a different effect, you've suffered a total of forty damage. But, that damage isn't 'stacking' and it sure as hell doesn't 'overlap.' They are distinct incidents, and are unrelated.</p><p></p><p>So if I push you three squares, then push you again three squares, you </p><p>may have been pushed six squares total, but those pushes didn't 'add up' or 'stack' or 'overlap' or anything... they're two seperate pushes that have nothing to do with each other, other than they may have resulted from the same attack. One could have been part of the effect of that attack, another could have been triggered by the attack hitting, and a third could be triggered by the effect of the attack itself. Or, two could have been triggered by the effect of the attack, and a third triggered by dealing damage. Or whatever. One attack can trigger multiple results.</p><p></p><p></p><p></p><p>You have two seperate effects here. One is the effect granted by Avalanche Action, and the other is the effect as part of the Hit text on Thunder Hammer. You resolve Thunder Hammer's hit, and then because you hit, you trigger the feat as normal. </p><p></p><p>The pushes don't 'stack' or 'overlap'... they're two seperate effects and two seperate events. A dwarf, for instance, would reduce the Thunder Hammer push by one square, and then the Avalanche Action push by one square, because they are seperate effects.</p><p></p><p></p><p>TL;DR: If the concept of seperate effects being additive confuses you, stop using the word 'stack' and 'overlap' to describe things that are not bonuses. Using them forces you to think of them as combining into one thing, when they are not at all combining.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5705992, member: 71571"] Stacking is something that happens with bonuses and penalties. Abilities that modify pushes are not bonuses. They're simply effects that are triggered by the push, aka 'When you push an opponent, you may push them x additional squares.' So yes, they 'stack', just luke multiple instances of additional damage 'stack'. But let's pretend for a moment these are bonuses, cause that seems to be where you guys are going with this. NONE of them are [b]named bonuses[/b] and nontyped bonuses always stack. So if you're treating them like bonuses, they stack just like bonuses. The way you reconcile it is like this: As distinct events, they can have collateral effects that add up, but are not combined into on effect. As an example of this principle, if I hit you for twenty damage, and then hit you for twenty more damage with a different effect, you've suffered a total of forty damage. But, that damage isn't 'stacking' and it sure as hell doesn't 'overlap.' They are distinct incidents, and are unrelated. So if I push you three squares, then push you again three squares, you may have been pushed six squares total, but those pushes didn't 'add up' or 'stack' or 'overlap' or anything... they're two seperate pushes that have nothing to do with each other, other than they may have resulted from the same attack. One could have been part of the effect of that attack, another could have been triggered by the attack hitting, and a third could be triggered by the effect of the attack itself. Or, two could have been triggered by the effect of the attack, and a third triggered by dealing damage. Or whatever. One attack can trigger multiple results. You have two seperate effects here. One is the effect granted by Avalanche Action, and the other is the effect as part of the Hit text on Thunder Hammer. You resolve Thunder Hammer's hit, and then because you hit, you trigger the feat as normal. The pushes don't 'stack' or 'overlap'... they're two seperate effects and two seperate events. A dwarf, for instance, would reduce the Thunder Hammer push by one square, and then the Avalanche Action push by one square, because they are seperate effects. TL;DR: If the concept of seperate effects being additive confuses you, stop using the word 'stack' and 'overlap' to describe things that are not bonuses. Using them forces you to think of them as combining into one thing, when they are not at all combining. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Do they stack?
Top