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General Tabletop Discussion
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Do TPKS end campaigns?
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<blockquote data-quote="Verdande" data-source="post: 4340038" data-attributes="member: 69093"><p>It depends on what you do to it. If you simply say, "You're all dead, wanna try again?" then that's pretty boring, and I can't blame your players for heading for the hills and trying something new.</p><p></p><p>If you say, "You all failed and the incredible evil that you were trying to stop succeeded in their plans, roll up some new characters to fight even more evil," then you could be good.</p><p></p><p>For example, your characters are racing to stop a hideous demon lord from breaching the planes and laying the smackdown on the entire world. They fail. Well, that pretty much means that the demon succeeds, doesn't it? So what happens next? Does the demon lord take over the world and enslave all of human kind?</p><p></p><p>I'd say that's a pretty interesting background. Maybe the new characters are reincarnations of the old ones, and they remember their past lives. Maybe they're totally unrelated, but brand new heroes who desire, above all else, to avenge all the enslaved and slain men and women who died to stop the demon lord. Maybe they're part of an underground resistance group. </p><p></p><p>The key is to realize that the campaign world doesn't implode just because a group of 2 to 6 heroes dies.</p><p></p><p>If it literally does implode, then you might just be out of luck, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Verdande, post: 4340038, member: 69093"] It depends on what you do to it. If you simply say, "You're all dead, wanna try again?" then that's pretty boring, and I can't blame your players for heading for the hills and trying something new. If you say, "You all failed and the incredible evil that you were trying to stop succeeded in their plans, roll up some new characters to fight even more evil," then you could be good. For example, your characters are racing to stop a hideous demon lord from breaching the planes and laying the smackdown on the entire world. They fail. Well, that pretty much means that the demon succeeds, doesn't it? So what happens next? Does the demon lord take over the world and enslave all of human kind? I'd say that's a pretty interesting background. Maybe the new characters are reincarnations of the old ones, and they remember their past lives. Maybe they're totally unrelated, but brand new heroes who desire, above all else, to avenge all the enslaved and slain men and women who died to stop the demon lord. Maybe they're part of an underground resistance group. The key is to realize that the campaign world doesn't implode just because a group of 2 to 6 heroes dies. If it literally does implode, then you might just be out of luck, of course. ;) [/QUOTE]
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