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General Tabletop Discussion
*TTRPGs General
Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="Retreater" data-source="post: 9259120" data-attributes="member: 42040"><p>I guess it depends on how the charts are used and if the player can make reasonable decisions to predict their actions. </p><p>For example ...</p><p>"I cast a spell." (Fine)</p><p>"I have to roll to cast a spell. It's 3rd level so that means I have a 50/50 chance to cast it." (Also fine)</p><p>"I have cast the spell. It does 6-36 points of damage, so I need to roll 6d6." (Fine too)</p><p>"I have cast the spell. Now I roll on a random chart. There are 24 options, each of which is equally weighted on a d24 roll. I can either do 6-36 points of damage or my character can instantly dissolve into goo." (Not fine.)</p><p>My experience with DCC has been the last example listed as all other players and the GM have lulz around the table and tell you to buzz off when your character melts because you rolled a 24.</p><p>The randomization that puts the importance on die rolls and luck over player skill and character ability is the opposite of player agency. </p><p>(For more about why I dislike DCC, here's a thread about my specific experience - and unfortunately reinforced by more examples more recently. <a href="https://www.enworld.org/threads/dcc-level-0-character-funnel-is-a-bad-concept.686990/" target="_blank">https://www.enworld.org/threads/dcc-level-0-character-funnel-is-a-bad-concept.686990/</a> But this is taking us wildly off course.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 9259120, member: 42040"] I guess it depends on how the charts are used and if the player can make reasonable decisions to predict their actions. For example ... "I cast a spell." (Fine) "I have to roll to cast a spell. It's 3rd level so that means I have a 50/50 chance to cast it." (Also fine) "I have cast the spell. It does 6-36 points of damage, so I need to roll 6d6." (Fine too) "I have cast the spell. Now I roll on a random chart. There are 24 options, each of which is equally weighted on a d24 roll. I can either do 6-36 points of damage or my character can instantly dissolve into goo." (Not fine.) My experience with DCC has been the last example listed as all other players and the GM have lulz around the table and tell you to buzz off when your character melts because you rolled a 24. The randomization that puts the importance on die rolls and luck over player skill and character ability is the opposite of player agency. (For more about why I dislike DCC, here's a thread about my specific experience - and unfortunately reinforced by more examples more recently. [URL]https://www.enworld.org/threads/dcc-level-0-character-funnel-is-a-bad-concept.686990/[/URL] But this is taking us wildly off course.) [/QUOTE]
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