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General Tabletop Discussion
*TTRPGs General
Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="UngainlyTitan" data-source="post: 9259336" data-attributes="member: 28487"><p>I have not watched the video the OP posted but I have read the post and I think that D&D and more so other ttrpgs have learned from boardgame design. However, one of the big draws of ttrpgs is that they are by nature open ended and relatively free form compared to boardgames. </p><p>I do wonder (and this thought has occurred to me before) that perhaps we could learn about adventure and campaign design from boardgames. I am particularly thing about games like <a href="https://boardgamegeek.com/boardgame/15987/arkham-horror" target="_blank">Arkham Horror</a> and <a href="https://boardgamegeek.com/boardgame/146021/eldritch-horror" target="_blank">Eldritch Horror</a>. </p><p>These games have a lot in common with an adventure path but the specific elements of the adventure are generated by randomisers mostly decks. </p><p>Since I am currently reading the Book of Many Things, I am thinking that using a special deck as the Big Bads response to the parties activities.</p><p>Perhaps spawning clues on the map associated with the current mystery card. Then the party finds out based on rumours they hear or information from their last encounter.</p><p>They could then announce in advance to the DM what they want to check out next and the DM prepares the location in detail. Or pulls a prebuilt map and add level and thematically appropriate encounters.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9259336, member: 28487"] I have not watched the video the OP posted but I have read the post and I think that D&D and more so other ttrpgs have learned from boardgame design. However, one of the big draws of ttrpgs is that they are by nature open ended and relatively free form compared to boardgames. I do wonder (and this thought has occurred to me before) that perhaps we could learn about adventure and campaign design from boardgames. I am particularly thing about games like [URL='https://boardgamegeek.com/boardgame/15987/arkham-horror']Arkham Horror[/URL] and [URL='https://boardgamegeek.com/boardgame/146021/eldritch-horror']Eldritch Horror[/URL]. These games have a lot in common with an adventure path but the specific elements of the adventure are generated by randomisers mostly decks. Since I am currently reading the Book of Many Things, I am thinking that using a special deck as the Big Bads response to the parties activities. Perhaps spawning clues on the map associated with the current mystery card. Then the party finds out based on rumours they hear or information from their last encounter. They could then announce in advance to the DM what they want to check out next and the DM prepares the location in detail. Or pulls a prebuilt map and add level and thematically appropriate encounters. [/QUOTE]
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