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Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9259499" data-attributes="member: 7023840"><p>No, that's not what they're saying.</p><p></p><p>Allow me to translate myself.</p><p></p><p>You posted a youtube clickbait-y video. About using boardgame innovations in RPGs. Now, we immediately have two problems-</p><p></p><p>1. It's a youtube clickbait video.</p><p>2. Boardgames are <em>not </em>RPGs. The ideas, lessons, and mechanics of boardgames have very little to do with RPGs.</p><p></p><p>But moving on from there, the problem is that you posited general lessons to apply to RPGs, but in reality you are making a specific argument about D&D. So that's a bait-and-switch.</p><p></p><p>In response, people are saying that, in fact, the following things are indisputably true-</p><p></p><p>A. Game design has changed greatly <em>within D&D</em> in the past 50 years. OD&D is not 5e. </p><p>B. Moreover, there is an entire fertile field of RPGs that you are completely ignoring. How do your suggestions work for <em>Ten Candles</em>? For FKR games? For <em>Blades in the Dark? </em>For <em>Dialect</em>? For <em>The Witch is Dead</em>? </p><p></p><p>In summary- if you don't like the design of 5e, then just make a post saying, "I don't like 5e. Here's the reasons why, and here's what I want to change." People can evaluate those claims on their merits. Of course, we will probably still end up in the regress of, "Well, D&D is popular, so it's likely that you have the minority opinion on some of the things you like, which is okay, and that's why there's all these other games out there <em>with completely different designs!"</em></p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9259499, member: 7023840"] No, that's not what they're saying. Allow me to translate myself. You posted a youtube clickbait-y video. About using boardgame innovations in RPGs. Now, we immediately have two problems- 1. It's a youtube clickbait video. 2. Boardgames are [I]not [/I]RPGs. The ideas, lessons, and mechanics of boardgames have very little to do with RPGs. But moving on from there, the problem is that you posited general lessons to apply to RPGs, but in reality you are making a specific argument about D&D. So that's a bait-and-switch. In response, people are saying that, in fact, the following things are indisputably true- A. Game design has changed greatly [I]within D&D[/I] in the past 50 years. OD&D is not 5e. B. Moreover, there is an entire fertile field of RPGs that you are completely ignoring. How do your suggestions work for [I]Ten Candles[/I]? For FKR games? For [I]Blades in the Dark? [/I]For [I]Dialect[/I]? For [I]The Witch is Dead[/I]? In summary- if you don't like the design of 5e, then just make a post saying, "I don't like 5e. Here's the reasons why, and here's what I want to change." People can evaluate those claims on their merits. Of course, we will probably still end up in the regress of, "Well, D&D is popular, so it's likely that you have the minority opinion on some of the things you like, which is okay, and that's why there's all these other games out there [I]with completely different designs!"[/I] [/QUOTE]
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