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Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="Retreater" data-source="post: 9259524" data-attributes="member: 42040"><p>I didn't consider it clickbait. I guess if it meets your criteria for clickbait, that's your decision. </p><p></p><p>Right. Boardgames are not RPGs. We could just as well be talking about filmmaking techniques or things we could learn from video games. This is a jumping off point for a discussion. If you're not interested in the premise of the discussion, I can't help ya.</p><p></p><p>We're a D&D-focused board, but some of my experiences come from other games such as Cthulhu, Traveler, Numenera, Fate, and others. I am translating the experience to D&D so we're using a lingua franca. If you'd prefer, I can show why these issues come up in Traveler, for example.</p><p></p><p>5e certainly looks back to the past more than any other edition of the WotC era. I'd say 5e is closer to OD&D than 3rd edition was, and I think many would agree with me. There are still "dead turns" in 5e. There's still a heavy reliance on luck. Many of the points made in the video about older boardgame design are still there in those modern RPGs that are connected to 1970s RPG tropes.</p><p></p><p>I ignore them because I've never heard of them and can't speak to them (well, I have heard of <em>Blades</em> but I've never played it). That would be a great opportunity to offer something constructive to the conversation and say "hey - Dialect does this. Maybe you could try that game or implement this idea in your game of Cthulhu?"</p><p></p><p>True, I don't like the design of 5e. But I'm also wondering what to do when there isn't a thing I can do in Traveler. Or my friend is sitting there in our Call of Cthulhu game bored out of his mind because he's good at talking in social situations and researching in libraries - but we're in an abandoned mine this session.</p></blockquote><p></p>
[QUOTE="Retreater, post: 9259524, member: 42040"] I didn't consider it clickbait. I guess if it meets your criteria for clickbait, that's your decision. Right. Boardgames are not RPGs. We could just as well be talking about filmmaking techniques or things we could learn from video games. This is a jumping off point for a discussion. If you're not interested in the premise of the discussion, I can't help ya. We're a D&D-focused board, but some of my experiences come from other games such as Cthulhu, Traveler, Numenera, Fate, and others. I am translating the experience to D&D so we're using a lingua franca. If you'd prefer, I can show why these issues come up in Traveler, for example. 5e certainly looks back to the past more than any other edition of the WotC era. I'd say 5e is closer to OD&D than 3rd edition was, and I think many would agree with me. There are still "dead turns" in 5e. There's still a heavy reliance on luck. Many of the points made in the video about older boardgame design are still there in those modern RPGs that are connected to 1970s RPG tropes. I ignore them because I've never heard of them and can't speak to them (well, I have heard of [I]Blades[/I] but I've never played it). That would be a great opportunity to offer something constructive to the conversation and say "hey - Dialect does this. Maybe you could try that game or implement this idea in your game of Cthulhu?" True, I don't like the design of 5e. But I'm also wondering what to do when there isn't a thing I can do in Traveler. Or my friend is sitting there in our Call of Cthulhu game bored out of his mind because he's good at talking in social situations and researching in libraries - but we're in an abandoned mine this session. [/QUOTE]
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