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Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="MGibster" data-source="post: 9259696" data-attributes="member: 4534"><p>As someone who cut his teeth on those older games, I feel as though modern games very often <em>are </em>better than older games. Given that I have fond memories of those games, I certainly don't look at them with any sense of derision. (Generally speaking I mean. There's room for criticism of course.) I appreciate what folks like Sandy Peterson, Dave Arneson, Gary Gygax, Mark Miller, Steve Jackson, Mike Pondsmith, and others who worked on RPGs did and recognize we wouldn't be where we are without them. i.e. Game designers today are standing on the shoulders of giants. </p><p></p><p>It's true. I deliberately block people when playing Ticket to Ride. Mwa ha ha ha ha!</p></blockquote><p></p>
[QUOTE="MGibster, post: 9259696, member: 4534"] As someone who cut his teeth on those older games, I feel as though modern games very often [I]are [/I]better than older games. Given that I have fond memories of those games, I certainly don't look at them with any sense of derision. (Generally speaking I mean. There's room for criticism of course.) I appreciate what folks like Sandy Peterson, Dave Arneson, Gary Gygax, Mark Miller, Steve Jackson, Mike Pondsmith, and others who worked on RPGs did and recognize we wouldn't be where we are without them. i.e. Game designers today are standing on the shoulders of giants. It's true. I deliberately block people when playing Ticket to Ride. Mwa ha ha ha ha! [/QUOTE]
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