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General Tabletop Discussion
*TTRPGs General
Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="Celebrim" data-source="post: 9260180" data-attributes="member: 4937"><p>When I think of progress, I think of Gimli's description of how a dwarf might make progress in improving the glittering caves of Aglarond in the Lord of the Rings; one small carefully chosen patient chip on the stone would be enough for a day's labor. I don't generally think of smashing everything that has gone before and starting over, but of someone eternalizing the lessons of 20 years of experience and coming up to solutions. The first 25 years saw a games that were a mixture of good even inspired ideas and bad designs with most of the fixes tending toward more and more and eventually unreasonable complexity, but the "modern" period we are currently in has seen theory triumph over experience and so many games dropped in as whole creations without any real play testing to confirm the ideas are sound. And to me, its not that surprising that these theoretical games don't play as well as they read, or that they play well for a little while and then stumble over their own design.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 9260180, member: 4937"] When I think of progress, I think of Gimli's description of how a dwarf might make progress in improving the glittering caves of Aglarond in the Lord of the Rings; one small carefully chosen patient chip on the stone would be enough for a day's labor. I don't generally think of smashing everything that has gone before and starting over, but of someone eternalizing the lessons of 20 years of experience and coming up to solutions. The first 25 years saw a games that were a mixture of good even inspired ideas and bad designs with most of the fixes tending toward more and more and eventually unreasonable complexity, but the "modern" period we are currently in has seen theory triumph over experience and so many games dropped in as whole creations without any real play testing to confirm the ideas are sound. And to me, its not that surprising that these theoretical games don't play as well as they read, or that they play well for a little while and then stumble over their own design. [/QUOTE]
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