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General Tabletop Discussion
*TTRPGs General
Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="payn" data-source="post: 9260238" data-attributes="member: 90374"><p>Well, I think thats an extreme take considering I modified PF1 era APS to end at level 12 and it felt quite satisfying for us int he progress department. I also play a lot of Traveller and it felt different enough not to be a wash. </p><p></p><p>My main point though is that I think its a folly trying to adapt the game to the idea nobody finishes 1-20 but would, could, should. Lets say you reduce D&D to 10 levels and get a level every session to as to end campaigns in a 3 month cycle. I'd bet you'd have a couple factions complaining about how they never get out of the 3-5 range, and others that blast through 1-10 every time and want much more. </p><p></p><p>There isnt a single design decision that covers everyone. GMs traditionally have done what works for their groups. I do think modularity could have assisted a lot in this area, but alas it never came about for 5E. If a person has never been satisfied in any RPG, im not thinking the issue is design.</p></blockquote><p></p>
[QUOTE="payn, post: 9260238, member: 90374"] Well, I think thats an extreme take considering I modified PF1 era APS to end at level 12 and it felt quite satisfying for us int he progress department. I also play a lot of Traveller and it felt different enough not to be a wash. My main point though is that I think its a folly trying to adapt the game to the idea nobody finishes 1-20 but would, could, should. Lets say you reduce D&D to 10 levels and get a level every session to as to end campaigns in a 3 month cycle. I'd bet you'd have a couple factions complaining about how they never get out of the 3-5 range, and others that blast through 1-10 every time and want much more. There isnt a single design decision that covers everyone. GMs traditionally have done what works for their groups. I do think modularity could have assisted a lot in this area, but alas it never came about for 5E. If a person has never been satisfied in any RPG, im not thinking the issue is design. [/QUOTE]
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