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Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="SakanaSensei" data-source="post: 9266320" data-attributes="member: 7033162"><p>Character A wants to hit a troll. They’re holding a one-handed melee weapon and a torch.</p><p></p><p>Their one handed melee weapon gives them a d8. The torch, an improvised weapon, gives them a d4. But trolls being weak to fire, they add a d12 to their pool of dice.</p><p></p><p>They roll their pool and come up with 5, 3, and 9. They take the highest number, 9, add 1 for each result of 4 or higher (bringing their total to 10), and let the GM know they’re dealing 10 damage.</p><p></p><p>The GM notes that the troll has 3 armor. The troll takes 7 damage.</p><p></p><p>If the armor had been higher than the damage dealt, the troll would have gotten a free counterattack in order to avoid the result of “you took a high stakes action and nothing happened.” This is more likely to come up when not hitting a weakness.</p><p></p><p>None of this is originally mine, this damage system in particular is very close to the Into the Odd/Electric Bastionland/Mythic Bastionland system. That said, we’ve had a lot more fun without the additional roll to see if a weapon user gets to do anything at all.</p></blockquote><p></p>
[QUOTE="SakanaSensei, post: 9266320, member: 7033162"] Character A wants to hit a troll. They’re holding a one-handed melee weapon and a torch. Their one handed melee weapon gives them a d8. The torch, an improvised weapon, gives them a d4. But trolls being weak to fire, they add a d12 to their pool of dice. They roll their pool and come up with 5, 3, and 9. They take the highest number, 9, add 1 for each result of 4 or higher (bringing their total to 10), and let the GM know they’re dealing 10 damage. The GM notes that the troll has 3 armor. The troll takes 7 damage. If the armor had been higher than the damage dealt, the troll would have gotten a free counterattack in order to avoid the result of “you took a high stakes action and nothing happened.” This is more likely to come up when not hitting a weakness. None of this is originally mine, this damage system in particular is very close to the Into the Odd/Electric Bastionland/Mythic Bastionland system. That said, we’ve had a lot more fun without the additional roll to see if a weapon user gets to do anything at all. [/QUOTE]
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