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Do TTRPGs Need to "Modernize?"
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<blockquote data-quote="MintRabbit" data-source="post: 9274962" data-attributes="member: 7044790"><p>I really like what's happening in the TTRPG scene right now, although I don't know if I would call it "modernizing." I think I'd call it "blossoming".</p><p></p><p>Lancer levels players up after missions via license levels, and as you collect license levels, you can switch between mechs and therefore switch between different fighting strategies.</p><p></p><p>Feedback is a solo game in which the entire loop revolves around drawing a chair. You sit and fill out a survey over 20 times.</p><p></p><p>In AGON you roll the dice <em>before</em> you describe what your character does, and come up with your description based on the outcome.</p><p></p><p>Clown Helsing resolves conflict through a series of rock-paper-scissors. </p><p></p><p>Spencer Campbell's LUMEN series uses approaches rather than action ratings or skills, and assumes that your characters are always competent: currently he's designing a diceless version of LUMEN that allows players to decide when they succeed and when they don't.</p><p></p><p>Last Fleet has a move called "Wait Helplessly" that asks a player to describe what they're doing, take 2 Pressure, and then give another character +1 to their roll.</p><p></p><p>In Cats of Catthulu, the rule of Wum Fing states that a cat can pick up an object in their mouth as long as the player puts a pencil in their mouth to replicate this. If the player opens their mouth (to speak, to snarl, sneeze, etc) and the pencil falls out, the item in the cat's mouth also falls. </p><p></p><p>Lyric games are games in which the act of reading the game is the experience of playing the game. In We Are But Worms, the entire game exists in one word.</p><p></p><p>Eerie Monsters and Nice Sprites is a game all about monsters finding partners to hook up with in a night club.</p><p></p><p>Decaying Orbit consists of 4 decks of prompt cards used to replicate a story of a failed space station, and takes place over the course of an hour. </p><p></p><p>Overpowered is a solo game with an online scoreboard where folks can post their high scores to see how they rank compared to other players.</p><p></p><p>I don't know what in this short list would count as "modernizing", but I think it's a very small sample of the kinds of games people can choose to play.</p></blockquote><p></p>
[QUOTE="MintRabbit, post: 9274962, member: 7044790"] I really like what's happening in the TTRPG scene right now, although I don't know if I would call it "modernizing." I think I'd call it "blossoming". Lancer levels players up after missions via license levels, and as you collect license levels, you can switch between mechs and therefore switch between different fighting strategies. Feedback is a solo game in which the entire loop revolves around drawing a chair. You sit and fill out a survey over 20 times. In AGON you roll the dice [I]before[/I] you describe what your character does, and come up with your description based on the outcome. Clown Helsing resolves conflict through a series of rock-paper-scissors. Spencer Campbell's LUMEN series uses approaches rather than action ratings or skills, and assumes that your characters are always competent: currently he's designing a diceless version of LUMEN that allows players to decide when they succeed and when they don't. Last Fleet has a move called "Wait Helplessly" that asks a player to describe what they're doing, take 2 Pressure, and then give another character +1 to their roll. In Cats of Catthulu, the rule of Wum Fing states that a cat can pick up an object in their mouth as long as the player puts a pencil in their mouth to replicate this. If the player opens their mouth (to speak, to snarl, sneeze, etc) and the pencil falls out, the item in the cat's mouth also falls. Lyric games are games in which the act of reading the game is the experience of playing the game. In We Are But Worms, the entire game exists in one word. Eerie Monsters and Nice Sprites is a game all about monsters finding partners to hook up with in a night club. Decaying Orbit consists of 4 decks of prompt cards used to replicate a story of a failed space station, and takes place over the course of an hour. Overpowered is a solo game with an online scoreboard where folks can post their high scores to see how they rank compared to other players. I don't know what in this short list would count as "modernizing", but I think it's a very small sample of the kinds of games people can choose to play. [/QUOTE]
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