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Do two different Resist Energies Stack?
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<blockquote data-quote="chriton227" data-source="post: 3542878" data-attributes="member: 33263"><p>So far the opinions are that most people would allow them to both be in effect, which is how I would rule if I was running. </p><p></p><p>Although that does raise the question of how people would handle other spells with multiple versions. Would you allow someone to have both the warm and cold versions of Fire Shield up at the same time, meaning that an attacker would take 1d6+CL cold and 1d6+CL fire on every hit? How about two bestow curses on the BBEG, one the -4 to most rolls, the other the 50% chance to act? Under the RAW, they all fall under the same umbrella, as spells that can have different effect with different castings (either caster's choice or random).</p><p></p><p>Another similar area would be spells like Mark of Doom (CDiv, target takes 1d6 damage every time they take a hostile action or make an attack). Could a cleric cast multiple Marks of Doom on a target so that they take 3d6 or more damage with every hostile act? How about different casters all casting at the same target? How about multiple Acid Arrows? If a L12 caster tags a target with three acid arrows in three consecutive rounds, does the target take 6d4 damage on round 4?</p></blockquote><p></p>
[QUOTE="chriton227, post: 3542878, member: 33263"] So far the opinions are that most people would allow them to both be in effect, which is how I would rule if I was running. Although that does raise the question of how people would handle other spells with multiple versions. Would you allow someone to have both the warm and cold versions of Fire Shield up at the same time, meaning that an attacker would take 1d6+CL cold and 1d6+CL fire on every hit? How about two bestow curses on the BBEG, one the -4 to most rolls, the other the 50% chance to act? Under the RAW, they all fall under the same umbrella, as spells that can have different effect with different castings (either caster's choice or random). Another similar area would be spells like Mark of Doom (CDiv, target takes 1d6 damage every time they take a hostile action or make an attack). Could a cleric cast multiple Marks of Doom on a target so that they take 3d6 or more damage with every hostile act? How about different casters all casting at the same target? How about multiple Acid Arrows? If a L12 caster tags a target with three acid arrows in three consecutive rounds, does the target take 6d4 damage on round 4? [/QUOTE]
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Do two different Resist Energies Stack?
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