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General Tabletop Discussion
*Dungeons & Dragons
Do wands destroy the 3.x adventure paradigm?
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<blockquote data-quote="Bad Paper" data-source="post: 3189052" data-attributes="member: 24674"><p>As a matter of fact, I am about to throw my party into a sweet little dungeon where I expect them to do just that. <a href="http://paizo.com/store/magazines/dungeon/issues/2001/84" target="_blank">The adventure</a> was written with a timetable, and I have decided to triple the speed (adventure=four 15th level PCs, party=five overtreasured 16th level PCs). If they make it through without resting (or dying), they will succeed. More downtime = higher chance of failure. Good thing they have all those wands, staves, and more potions than you can shake a <em>spellstaff</em> at! {err..."more potions than at which you can shake a <em>spellstaff</em>," sorry}I don't think this is a real paradigm; maybe it was an early rule of thumb for "real nasty fight," but it doesn't apply anymore. An "encounter" can be nothing but skill checks. Are you saying that we can only question four bartenders in a day?If your wizard is throwing around spells with the same DC as a wand, then it's time to get a new wizard. Also, victims don't make saving throws against fighters' melee attacks. They make "ugh ugh" sounds and then die. No fighter feels weak when standing over the mutilated corpse of his enemy.</p><p></p><p>PS: <strong>Shilsen</strong> thank you for a nice .sig.</p></blockquote><p></p>
[QUOTE="Bad Paper, post: 3189052, member: 24674"] As a matter of fact, I am about to throw my party into a sweet little dungeon where I expect them to do just that. [URL=http://paizo.com/store/magazines/dungeon/issues/2001/84]The adventure[/URL] was written with a timetable, and I have decided to triple the speed (adventure=four 15th level PCs, party=five overtreasured 16th level PCs). If they make it through without resting (or dying), they will succeed. More downtime = higher chance of failure. Good thing they have all those wands, staves, and more potions than you can shake a [i]spellstaff[/i] at! {err..."more potions than at which you can shake a [i]spellstaff[/i]," sorry}I don't think this is a real paradigm; maybe it was an early rule of thumb for "real nasty fight," but it doesn't apply anymore. An "encounter" can be nothing but skill checks. Are you saying that we can only question four bartenders in a day?If your wizard is throwing around spells with the same DC as a wand, then it's time to get a new wizard. Also, victims don't make saving throws against fighters' melee attacks. They make "ugh ugh" sounds and then die. No fighter feels weak when standing over the mutilated corpse of his enemy. PS: [b]Shilsen[/b] thank you for a nice .sig. [/QUOTE]
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Do wands destroy the 3.x adventure paradigm?
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