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*Pathfinder & Starfinder
Do we care about what it's doing? Ultimate Campaign
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<blockquote data-quote="I'm A Banana" data-source="post: 6177107" data-attributes="member: 2067"><p>I think that's kind of a gatekeeping statement: "X is what D&D is, Y is not!" is rarely categorically true. D&D clearly <strong>IS</strong> domain management and mass combat and character backgrounds and training time. These things are interesting and fun for a not-insignificant number of players, who value these things. "Time away from adventuring" isn't necessarily time ill-spent, since adventuring doesn't have a monopoly on fun times. What's more, a lot of these things serve to help create adventures and to add dimension to adventures that might be undertaken. </p><p></p><p>Do we care? Well, Paizo's sales numbers on the product might give a good indication of if the Pathfinder audience in general cares. They clearly don't think it's a silly bet, so it's pretty obvious that THEY think that enough people care. I imagine their market research is better than my personal market research, so I'd say the odds are in favor of a significant chunk of people caring. If <em>you</em> don't care, it's probably not a good product for you to review. It'd be like me reviewing the newest One Direction album: I don't care. If you'd like to learn to care, you can maybe learn from a fan why it's fun, and drop the idea that a game of Pathfinder must fit some rigid mode of adventuring. </p><p></p><p>Like, you said about Kingmaker that it takes time away from adventuring, but if what you're doing instead is just as fun -- or more fun -- than a dungeon raid, then you really don't need to go adventuring. And you don't need to have a definitional crisis about the game you're playing just because you're not doing a dungeon raid.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6177107, member: 2067"] I think that's kind of a gatekeeping statement: "X is what D&D is, Y is not!" is rarely categorically true. D&D clearly [B]IS[/B] domain management and mass combat and character backgrounds and training time. These things are interesting and fun for a not-insignificant number of players, who value these things. "Time away from adventuring" isn't necessarily time ill-spent, since adventuring doesn't have a monopoly on fun times. What's more, a lot of these things serve to help create adventures and to add dimension to adventures that might be undertaken. Do we care? Well, Paizo's sales numbers on the product might give a good indication of if the Pathfinder audience in general cares. They clearly don't think it's a silly bet, so it's pretty obvious that THEY think that enough people care. I imagine their market research is better than my personal market research, so I'd say the odds are in favor of a significant chunk of people caring. If [I]you[/I] don't care, it's probably not a good product for you to review. It'd be like me reviewing the newest One Direction album: I don't care. If you'd like to learn to care, you can maybe learn from a fan why it's fun, and drop the idea that a game of Pathfinder must fit some rigid mode of adventuring. Like, you said about Kingmaker that it takes time away from adventuring, but if what you're doing instead is just as fun -- or more fun -- than a dungeon raid, then you really don't need to go adventuring. And you don't need to have a definitional crisis about the game you're playing just because you're not doing a dungeon raid. [/QUOTE]
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