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Community
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*TTRPGs General
Do we coddle new Players?
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<blockquote data-quote="Janx" data-source="post: 2019403" data-attributes="member: 8835"><p>From a marketing perspective, always let the potential buyer see the good stuff.</p><p></p><p>In this case, a newbie is someone who is looking to invest in D&D, both time and money.</p><p></p><p>If their first experiences are negative, this will affect their opinion of the game negatively.</p><p></p><p>This can lead them to the conclusion that D&D is not worth their time and money.</p><p></p><p>So if you want more newbies, make sure they have a fun experience. This is why you always win at good demoes against the game-rep.</p><p></p><p>Since you are less likely to think something is fun if you keep losing, the lesson should be obvious.</p><p></p><p>Now the other factor to whether we're coddling new players is the game design. D&D hasn't physically changed in its core HP mechanics since it came out. A 1st level PC has maybe 10 HP. You get more HP each level. A couple of hits with a medium-large weapon will kill a first level PC. Not true with a higher level character with reasonbaly proportional enemies. The damage doesn't scale up as high as the HP, especially for weapons.</p><p></p><p>If the DM isn't careful, he can more easily kill a 1st level PC than a higher level one. If he has 2 combat encounters in a row, he can kill a PC. Yet how many game sessions go on with planned encounter after another. The dungeon being a good example. By its very nature, stuff is happening constantly. Yet a first level PC can't really keep up with a high action game.</p><p></p><p>So if you don't want to have the high mortality rate, you have to coddle the PCs, or be very careful in your adventure design to keep the pacing safe and less risky.</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 2019403, member: 8835"] From a marketing perspective, always let the potential buyer see the good stuff. In this case, a newbie is someone who is looking to invest in D&D, both time and money. If their first experiences are negative, this will affect their opinion of the game negatively. This can lead them to the conclusion that D&D is not worth their time and money. So if you want more newbies, make sure they have a fun experience. This is why you always win at good demoes against the game-rep. Since you are less likely to think something is fun if you keep losing, the lesson should be obvious. Now the other factor to whether we're coddling new players is the game design. D&D hasn't physically changed in its core HP mechanics since it came out. A 1st level PC has maybe 10 HP. You get more HP each level. A couple of hits with a medium-large weapon will kill a first level PC. Not true with a higher level character with reasonbaly proportional enemies. The damage doesn't scale up as high as the HP, especially for weapons. If the DM isn't careful, he can more easily kill a 1st level PC than a higher level one. If he has 2 combat encounters in a row, he can kill a PC. Yet how many game sessions go on with planned encounter after another. The dungeon being a good example. By its very nature, stuff is happening constantly. Yet a first level PC can't really keep up with a high action game. So if you don't want to have the high mortality rate, you have to coddle the PCs, or be very careful in your adventure design to keep the pacing safe and less risky. Janx [/QUOTE]
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Do we coddle new Players?
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