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Do we coddle new Players?
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<blockquote data-quote="Orius" data-source="post: 2019617" data-attributes="member: 8863"><p>That's another aspect of this argument I agree with. This isn't old school Red Box D&D where you die, you roll up a random character that pretty much looks and acts like every other character with the same class. It would take what, a max of 5 minutes? 3.x e characters I would say on the average take 20 minutes or so to make. I can crank one out in less than 10 minutes myself, but that's because I like playing the same types of characters. So even the other players and then DM don't want to see frequent player death these days because it holds up the game.</p><p></p><p>And there is more customization in 3.xe too. In the old days, the only real difference among fighters was weapon of choice, which was rarely anything other than longsword, two-handed sword or battleaxe. These days depending on feat choices fighters can be the classic tanks in full plate, Dex based fighters with weapon finesse, light armor and a bunch of Dex related feats, two-handed fighting specialists, ranged attack specialists, unarmed fighting specialists and so on. So characters tend to be more unique and indivdualized, and so players like seeing them die even less.</p></blockquote><p></p>
[QUOTE="Orius, post: 2019617, member: 8863"] That's another aspect of this argument I agree with. This isn't old school Red Box D&D where you die, you roll up a random character that pretty much looks and acts like every other character with the same class. It would take what, a max of 5 minutes? 3.x e characters I would say on the average take 20 minutes or so to make. I can crank one out in less than 10 minutes myself, but that's because I like playing the same types of characters. So even the other players and then DM don't want to see frequent player death these days because it holds up the game. And there is more customization in 3.xe too. In the old days, the only real difference among fighters was weapon of choice, which was rarely anything other than longsword, two-handed sword or battleaxe. These days depending on feat choices fighters can be the classic tanks in full plate, Dex based fighters with weapon finesse, light armor and a bunch of Dex related feats, two-handed fighting specialists, ranged attack specialists, unarmed fighting specialists and so on. So characters tend to be more unique and indivdualized, and so players like seeing them die even less. [/QUOTE]
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