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Do we coddle new Players?
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<blockquote data-quote="Quasqueton" data-source="post: 2020654" data-attributes="member: 3854"><p>Me neither, now.</p><p></p><p>Me neither, now.</p><p></p><p>If I say something that can be taken two ways: 1= a concept to spur discussion, or 2= a personal insult to the way you play, I probably mean #1.</p><p></p><p>No one (me included) has suggested killing characters for the Player's "own good". No one has suggested intentionally killing PCs for any reason. The conversation is concerning "allowing" PCs to die when the situation or circumstance unfolds that way.</p><p></p><p>I was just relating the way things were back in my early experience with D&D. PCs died. Often. That's the way things happened, through Player decisions and the roll of the dice. DMs didn't "kill" PCs then anymore than they do nowadays (except for those notorious very bad DMs).</p><p></p><p>The theory of fudging and DM-intervention to keep PCs alive was not a universal known. It wasn't that no one accepted the theory, it was that many beginning players had no concept of it. </p><p></p><p>I was offering up the experience (that apparently many here share) for discussion, not to lay down a law for the proper way to play. Most respondants here took my information in the spirit I offered it. But a few apparently took it as personal assaults on their play style. That is unfortunate. You should note that my post is full of question marks, not exclamation points.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 2020654, member: 3854"] Me neither, now. Me neither, now. If I say something that can be taken two ways: 1= a concept to spur discussion, or 2= a personal insult to the way you play, I probably mean #1. No one (me included) has suggested killing characters for the Player's "own good". No one has suggested intentionally killing PCs for any reason. The conversation is concerning "allowing" PCs to die when the situation or circumstance unfolds that way. I was just relating the way things were back in my early experience with D&D. PCs died. Often. That's the way things happened, through Player decisions and the roll of the dice. DMs didn't "kill" PCs then anymore than they do nowadays (except for those notorious very bad DMs). The theory of fudging and DM-intervention to keep PCs alive was not a universal known. It wasn't that no one accepted the theory, it was that many beginning players had no concept of it. I was offering up the experience (that apparently many here share) for discussion, not to lay down a law for the proper way to play. Most respondants here took my information in the spirit I offered it. But a few apparently took it as personal assaults on their play style. That is unfortunate. You should note that my post is full of question marks, not exclamation points. Quasqueton [/QUOTE]
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