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*TTRPGs General
Do we coddle new Players?
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<blockquote data-quote="Henry" data-source="post: 2024421" data-attributes="member: 158"><p>In one word, verisimilitude. In two words: thrill enhancement.</p><p></p><p>The less plausible consequences are in a game, just as in a book or movie, the less enjoyable people are likely to find it. Beyond that, having a small risk of death makes the game more enjoyable for all participants, in my playing experience, even for me. In fact, it kind of irks me personally if I make a heroic stand or sacrifice, or even if I trivially die in-game, and then am just as trivially brought back, or if I cannot engage in any risky activity. </p><p></p><p>If I threw my PC in front of a pack of wolves, and had no chance of death, the game loses some of its sense of drama or risk for me. Even in movies or TV shows, main characters die in trivial ways for dramatic effect (e.g. the death of the character Tara in Buffy the Vampire Slayer TV series).</p></blockquote><p></p>
[QUOTE="Henry, post: 2024421, member: 158"] In one word, verisimilitude. In two words: thrill enhancement. The less plausible consequences are in a game, just as in a book or movie, the less enjoyable people are likely to find it. Beyond that, having a small risk of death makes the game more enjoyable for all participants, in my playing experience, even for me. In fact, it kind of irks me personally if I make a heroic stand or sacrifice, or even if I trivially die in-game, and then am just as trivially brought back, or if I cannot engage in any risky activity. If I threw my PC in front of a pack of wolves, and had no chance of death, the game loses some of its sense of drama or risk for me. Even in movies or TV shows, main characters die in trivial ways for dramatic effect (e.g. the death of the character Tara in Buffy the Vampire Slayer TV series). [/QUOTE]
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Community
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Do we coddle new Players?
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