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Do we coddle new Players?
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<blockquote data-quote="apesamongus" data-source="post: 2024757" data-attributes="member: 27703"><p>Except for the people using loaded words like "coddling" or suggesting that others need to be "toughened up".</p><p></p><p>Doing paint this like I'm the one not accepting different playstyles. There's nothing wrong with enjoying lethal games, but the reason and justifications being given are bogus.</p><p></p><p>Having a character die does not make you more "heroic" than a player who doesn't enjoy that type of game (people really worry me sometimes when they don't clearly differentiate between character and player), nor does the absence of the chance of random and meaningless death render fiction devoid of excitement (unless the past couple of thousands of years of fiction has just been my imagination.)</p></blockquote><p></p>
[QUOTE="apesamongus, post: 2024757, member: 27703"] Except for the people using loaded words like "coddling" or suggesting that others need to be "toughened up". Doing paint this like I'm the one not accepting different playstyles. There's nothing wrong with enjoying lethal games, but the reason and justifications being given are bogus. Having a character die does not make you more "heroic" than a player who doesn't enjoy that type of game (people really worry me sometimes when they don't clearly differentiate between character and player), nor does the absence of the chance of random and meaningless death render fiction devoid of excitement (unless the past couple of thousands of years of fiction has just been my imagination.) [/QUOTE]
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