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General Tabletop Discussion
*TTRPGs General
Do we coddle new Players?
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<blockquote data-quote="Harlock" data-source="post: 2027390" data-attributes="member: 4545"><p>You know, way back when when I started playing, we lost a lot of characters too. See, now the difference is, for me anyway, I can plan a character concept and I want to see how it turns out at later levels. As compared to the past where I rolled 3d6 in order and played whatever the fates gave me (Woohoo! 16 in Str, I bet this one can be a Fighter!). Now there is so much more emphasis placed on choosing a class and race rather than rolling and finding out what your class (and subsequently race as they were the same when I started) were based on the numbers that you got for the six ability scores.</p><p></p><p>Back then, if my generic fighter "Borg" died, I rolled a new character in a few minutes and the party gave me items, often times whatever "Borg" died with. Now if my character died I would spend literally hours considering the party makeup, deciding if I want to try a scout vs a rogue, carefully buying items with my GP limit at party level -1, considering feats, where to place my ability scores and bonuses... So it is coddling if a player spends hours of time and researches through umpteen different allowed sources for classes, PrCs, magic items etc, to cut him some slack if you rolled to natural 20s for a crit and massive damage if you fudge? Or is it just a sense of, "Damn, If that were me and I just spent 3 hours between sessions rolling a new character so meticulously only to have it pasted in the first 10 minutes of the next session, I would be pissed. Maybe I'll cut him some slack."</p></blockquote><p></p>
[QUOTE="Harlock, post: 2027390, member: 4545"] You know, way back when when I started playing, we lost a lot of characters too. See, now the difference is, for me anyway, I can plan a character concept and I want to see how it turns out at later levels. As compared to the past where I rolled 3d6 in order and played whatever the fates gave me (Woohoo! 16 in Str, I bet this one can be a Fighter!). Now there is so much more emphasis placed on choosing a class and race rather than rolling and finding out what your class (and subsequently race as they were the same when I started) were based on the numbers that you got for the six ability scores. Back then, if my generic fighter "Borg" died, I rolled a new character in a few minutes and the party gave me items, often times whatever "Borg" died with. Now if my character died I would spend literally hours considering the party makeup, deciding if I want to try a scout vs a rogue, carefully buying items with my GP limit at party level -1, considering feats, where to place my ability scores and bonuses... So it is coddling if a player spends hours of time and researches through umpteen different allowed sources for classes, PrCs, magic items etc, to cut him some slack if you rolled to natural 20s for a crit and massive damage if you fudge? Or is it just a sense of, "Damn, If that were me and I just spent 3 hours between sessions rolling a new character so meticulously only to have it pasted in the first 10 minutes of the next session, I would be pissed. Maybe I'll cut him some slack." [/QUOTE]
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Do we coddle new Players?
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