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General Tabletop Discussion
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Do we coddle new Players?
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<blockquote data-quote="Hellefire" data-source="post: 2028162" data-attributes="member: 28129"><p>Disclaimer - I have yet to play 3e.</p><p></p><p>I am heavily into character development (it's the actor and storyteller in me), but I think it is good to teach new players that characters die, it's not a big deal, it gives them the chance to try something new. Of course, I have been known to be attached to a character or two. Now, this is fairly easy in, say, Paranoia. Well, was about 18 years old, not sure anymore. But character creation was short and easy and you had 6 clones. With D&D (basic, 1e and 2e anyway), it was a little more detailed but not too much. At first I would let them finish making a character, tell them they died a terrible death and to roll up another. Then I decided this lacked imagination and instead put them into an impossible situation and described their deaths to them. I decided this was also kind of puppeteerish, so my latest strategy is to put them into a few somewhat difficult situations and play it straight and see how they do. Sometimes they greet death with open arms anyway (when I taught my gf's younger brother to play, he made a lvl 1 dwarven fighter, walked into the first bar he found, started making threats, then took a swing at the bartender with his axe when he thought he was being ignored. He rolled a 2. We still have jokes about that dwarf that attacked the bar stool.). Anyway, I try to teach them that death is part of the game and if the situation says they die, I generally let it stand. Maybe it's my old age, but I usually take the time to explain some basic things to new players before they get themselves killed.</p><p> </p><p>Aaron Blair</p><p>Foren Star</p></blockquote><p></p>
[QUOTE="Hellefire, post: 2028162, member: 28129"] Disclaimer - I have yet to play 3e. I am heavily into character development (it's the actor and storyteller in me), but I think it is good to teach new players that characters die, it's not a big deal, it gives them the chance to try something new. Of course, I have been known to be attached to a character or two. Now, this is fairly easy in, say, Paranoia. Well, was about 18 years old, not sure anymore. But character creation was short and easy and you had 6 clones. With D&D (basic, 1e and 2e anyway), it was a little more detailed but not too much. At first I would let them finish making a character, tell them they died a terrible death and to roll up another. Then I decided this lacked imagination and instead put them into an impossible situation and described their deaths to them. I decided this was also kind of puppeteerish, so my latest strategy is to put them into a few somewhat difficult situations and play it straight and see how they do. Sometimes they greet death with open arms anyway (when I taught my gf's younger brother to play, he made a lvl 1 dwarven fighter, walked into the first bar he found, started making threats, then took a swing at the bartender with his axe when he thought he was being ignored. He rolled a 2. We still have jokes about that dwarf that attacked the bar stool.). Anyway, I try to teach them that death is part of the game and if the situation says they die, I generally let it stand. Maybe it's my old age, but I usually take the time to explain some basic things to new players before they get themselves killed. Aaron Blair Foren Star [/QUOTE]
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Do we coddle new Players?
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