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Do we know if they are keeping the 20 Natural score cap? What about expanded backgrounds?
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<blockquote data-quote="Ruin Explorer" data-source="post: 6317004" data-attributes="member: 18"><p>I'm sure you do look at it that way, but it's not RAI or RAW, especially as PCs progress from level 1 to level 3 very rapidly, RAW, in 5E. Likely in adventures that take a period of days. Level 1 to 2 apparently takes about 1/4 or 1/3rd as long as the rest of the levels.</p><p></p><p>So now you have PCs are who are 16/17-year-old runaways who level 3...</p><p></p><p>A more sensible split, given humans are a <em>long</em> way from physically or mentally fully developed at 16/17 (human males cannot <em>remotely</em> approach their peak strength or endurance at that age, for example, and even fantasy novels, they're not going to), would be to use a different stat-generation mechanism for teenagers (or modifiers), than from adults, if that's the differentiation you want.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 6317004, member: 18"] I'm sure you do look at it that way, but it's not RAI or RAW, especially as PCs progress from level 1 to level 3 very rapidly, RAW, in 5E. Likely in adventures that take a period of days. Level 1 to 2 apparently takes about 1/4 or 1/3rd as long as the rest of the levels. So now you have PCs are who are 16/17-year-old runaways who level 3... A more sensible split, given humans are a [I]long[/I] way from physically or mentally fully developed at 16/17 (human males cannot [I]remotely[/I] approach their peak strength or endurance at that age, for example, and even fantasy novels, they're not going to), would be to use a different stat-generation mechanism for teenagers (or modifiers), than from adults, if that's the differentiation you want. [/QUOTE]
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Do we know if they are keeping the 20 Natural score cap? What about expanded backgrounds?
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