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Do we know if they are keeping the 20 Natural score cap? What about expanded backgrounds?
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<blockquote data-quote="Mistwell" data-source="post: 6317132" data-attributes="member: 2525"><p>It's from one of the live games, which were followed by a live Q&A session, where they used Traits, Bonds and Flaws, and then answered a question about how mechanically it would work when a DM rewards role playing related to one of those thing with a bennie that can be used on a check related to one of those things. Followed by a tweet explaining a bit more. From Feb 28, 2014:</p><p></p><p>Q: I noticed in your livestream game Greg gave out an inspiration point. What can you tell us about that mechanic?</p><p></p><p>A: It's basically a micro-reward a DM can hand out for good roleplay or any other reason. Spend it to gain advantage on a roll.</p><p></p><p>Q: You also mentioned traits, flaws, and bonds. Are these, along with the inspiration points, elements of the storygame module?</p><p></p><p>A: They're not a storygame thing - just roleplaying elements that a DM can reward mechanically. With caveat that to me, storygame is much more about plot control in the game for players.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6317132, member: 2525"] It's from one of the live games, which were followed by a live Q&A session, where they used Traits, Bonds and Flaws, and then answered a question about how mechanically it would work when a DM rewards role playing related to one of those thing with a bennie that can be used on a check related to one of those things. Followed by a tweet explaining a bit more. From Feb 28, 2014: Q: I noticed in your livestream game Greg gave out an inspiration point. What can you tell us about that mechanic? A: It's basically a micro-reward a DM can hand out for good roleplay or any other reason. Spend it to gain advantage on a roll. Q: You also mentioned traits, flaws, and bonds. Are these, along with the inspiration points, elements of the storygame module? A: They're not a storygame thing - just roleplaying elements that a DM can reward mechanically. With caveat that to me, storygame is much more about plot control in the game for players. [/QUOTE]
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Community
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Do we know if they are keeping the 20 Natural score cap? What about expanded backgrounds?
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