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Do we live in the d20 Dark Ages?
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<blockquote data-quote="Achan hiArusa" data-source="post: 6058413" data-attributes="member: 2597"><p>I loved 2nd Edition. First was so clunky as a rules set and in its writing (which probably added to the mystery people experienced) and 2e streamlined it all. And it allowed for more customized characters. Now, I didn't accept everything they did and did run a fusion 1e/2e game (gave the bard priest spheres and gave him some restricted schools, allowed the ranger to learn wizard spells for example) and I introduced elements from BECMI. It had its problems. They kept a lot of the 1e clunkiness because they were afraid the players would get angry (keeping % thieves's skill instead of folding everything into proficiencies like Zeb Cook promised, % Strength Scores, and abilities that go up to 25) and then Skills and Powers threw open the doors to chaos (points and levels don't mix well) but I allowed the players to customize with a limited point pool. I used a lot of rules revisions that were introduced in later books like Panache (Savage Coast), all skills including thief skills as proficiencies (Masque of the Red Death), smoother ability scores (BECMI), elimination of % strength (Dark Sun Revised), character customization (Skills & Powers), bringing back some 1e lost abilities (Later Complete Handbooks), and a few of the reforms of 3e (10 Ways to Start Playing 3e now from Dragon Magazine). I think with a lot of house cleaning like this it could have been a better system than 3e. I have the file with my revisions, maybe I should write my own retroclone.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 6058413, member: 2597"] I loved 2nd Edition. First was so clunky as a rules set and in its writing (which probably added to the mystery people experienced) and 2e streamlined it all. And it allowed for more customized characters. Now, I didn't accept everything they did and did run a fusion 1e/2e game (gave the bard priest spheres and gave him some restricted schools, allowed the ranger to learn wizard spells for example) and I introduced elements from BECMI. It had its problems. They kept a lot of the 1e clunkiness because they were afraid the players would get angry (keeping % thieves's skill instead of folding everything into proficiencies like Zeb Cook promised, % Strength Scores, and abilities that go up to 25) and then Skills and Powers threw open the doors to chaos (points and levels don't mix well) but I allowed the players to customize with a limited point pool. I used a lot of rules revisions that were introduced in later books like Panache (Savage Coast), all skills including thief skills as proficiencies (Masque of the Red Death), smoother ability scores (BECMI), elimination of % strength (Dark Sun Revised), character customization (Skills & Powers), bringing back some 1e lost abilities (Later Complete Handbooks), and a few of the reforms of 3e (10 Ways to Start Playing 3e now from Dragon Magazine). I think with a lot of house cleaning like this it could have been a better system than 3e. I have the file with my revisions, maybe I should write my own retroclone. [/QUOTE]
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