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Do we live in the d20 Dark Ages?
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<blockquote data-quote="Ulrick" data-source="post: 6060392" data-attributes="member: 775"><p>Hussar, you are right. There is nothing stopping me from going online and finding a game right now on Google+ or whatever.</p><p></p><p>Yet I'd prefer not too. I spend a lot time during the day writing at my computer. I want to unplug at the end of the day and not have my social interactions with RPGs via a computer. I've done it before twice, it's not my cup of tea. Too impersonal for my taste. </p><p></p><p>As for your comments on the history and literature, there's more to what inspired D&D than Appendix N. </p><p></p><p>My argument ties back into over emphasis on the rules. I view the rules as a convience, but it seems that over the years that more players are viewing rules as the primary construct, without regard to the rich background beneath the service. RPGs are the means and the end in itself to many players. At the shallow end are power gamers and rules lawyers. At the deep end are groups that invest in an RPG system to build characters exactly the way they want, play a few sessions, then quit to start over because the the game didn't do exactly what they wanted it to do. I've seen this happen. It's not pretty. </p><p></p><p>And you're right, the judgement has been going on since Day 1. Yet I think it's gotten worse. Maybe 5e will bring the community closer together, maybe not. I'm not counting on it.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 6060392, member: 775"] Hussar, you are right. There is nothing stopping me from going online and finding a game right now on Google+ or whatever. Yet I'd prefer not too. I spend a lot time during the day writing at my computer. I want to unplug at the end of the day and not have my social interactions with RPGs via a computer. I've done it before twice, it's not my cup of tea. Too impersonal for my taste. As for your comments on the history and literature, there's more to what inspired D&D than Appendix N. My argument ties back into over emphasis on the rules. I view the rules as a convience, but it seems that over the years that more players are viewing rules as the primary construct, without regard to the rich background beneath the service. RPGs are the means and the end in itself to many players. At the shallow end are power gamers and rules lawyers. At the deep end are groups that invest in an RPG system to build characters exactly the way they want, play a few sessions, then quit to start over because the the game didn't do exactly what they wanted it to do. I've seen this happen. It's not pretty. And you're right, the judgement has been going on since Day 1. Yet I think it's gotten worse. Maybe 5e will bring the community closer together, maybe not. I'm not counting on it. [/QUOTE]
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