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Do we live in the d20 Dark Ages?
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<blockquote data-quote="Ulrick" data-source="post: 6060510" data-attributes="member: 775"><p>If D&D leads people beyond the game to literature out there, both past and present, great.</p><p></p><p>Yet the OSR brought the past back into the lime light, which has had some influence of the end 4e. It's not so much worrying about the past, the so-called Golden Age, its a commentary on the state of the hobby at the present. </p><p></p><p></p><p></p><p>All good points. </p><p></p><p>Yet the games we play reflect the values of the culture we live in. Furthermore, "Dark Ages" and "Golden Age" are cultural terms. </p><p></p><p>We are part of the gamer sub-culture. And I'm using the term "gamer" broadly, but mostly meaning tabletop RPG players, specificially D&D players in whatever edition/version/clone they play. If WotC or whatever company promotes at "rules heavy edition" of D&D, what does that tell us about the gamer sub-culture?</p><p></p><p>5e is supposed to bring gamers back to official D&D as it supposed to appeal to players of all versions/editions/clones of D&D, as touted by its designers. Thus, it is supposed to unify the gamer sub-culture. </p><p></p><p>Yet, what do they bring back as part of their playtest: The Keep on the Borderlands, a module from the "Golden Age." What does that tell us about the gamer sub-culture? Why not say, <em>The Sunless Citadel,</em> or a module from 2e?</p><p></p><p>It tells us that the sub-culture is fragmented, edition-warring. </p><p></p><p>Does this meant that d20 gamers are in a cultural dark age? I'm leaning toward 'yes,' but I'm not entirely convinced, which is why I posed the question.</p></blockquote><p></p>
[QUOTE="Ulrick, post: 6060510, member: 775"] If D&D leads people beyond the game to literature out there, both past and present, great. Yet the OSR brought the past back into the lime light, which has had some influence of the end 4e. It's not so much worrying about the past, the so-called Golden Age, its a commentary on the state of the hobby at the present. All good points. Yet the games we play reflect the values of the culture we live in. Furthermore, "Dark Ages" and "Golden Age" are cultural terms. We are part of the gamer sub-culture. And I'm using the term "gamer" broadly, but mostly meaning tabletop RPG players, specificially D&D players in whatever edition/version/clone they play. If WotC or whatever company promotes at "rules heavy edition" of D&D, what does that tell us about the gamer sub-culture? 5e is supposed to bring gamers back to official D&D as it supposed to appeal to players of all versions/editions/clones of D&D, as touted by its designers. Thus, it is supposed to unify the gamer sub-culture. Yet, what do they bring back as part of their playtest: The Keep on the Borderlands, a module from the "Golden Age." What does that tell us about the gamer sub-culture? Why not say, [I]The Sunless Citadel,[/I] or a module from 2e? It tells us that the sub-culture is fragmented, edition-warring. Does this meant that d20 gamers are in a cultural dark age? I'm leaning toward 'yes,' but I'm not entirely convinced, which is why I posed the question. [/QUOTE]
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